// // Created by SeanOMik on 7/2/2020. // Github: https://github.com/SeanOMik // #ifndef SIMPLEENGINE_TEXTURE_H #define SIMPLEENGINE_TEXTURE_H #include #include #include #include #include #include #include #include namespace simpleengine::gfx { class Texture { private: unsigned char* img_data; unsigned int texture_id; unsigned int image_type; public: int height; int width; int channels; /** * @brief Construct a new Texture object from a path. * * @param path The path of the image for the Texture. * @param img_2d Whether or not the texture is 2D. * @param mipmap Whether or not to generate mipmaps for this texture. */ Texture(const char* path, bool img_2d = true, bool mipmap = true); /** * @brief Construct a new Texture object from the loaded file buffer. * * @param buffer The bytes of the loaded file. * @param buffer_length The length of the buffer. * @param img_2d Whether or not the texture is 2D. * @param mipmap Whether or not to generate mipmaps for this texture. */ Texture(const unsigned char *const buffer, int buffer_length, bool img_2d = true, bool mipmap = true); /** * @brief Construct a new Texture object from the loaded file buffer. * * @param buffer The bytes of the loaded file. * @param img_2d Whether or not the texture is 2D. * @param mipmap Whether or not to generate mipmaps for this texture. */ Texture(std::vector buffer, bool img_2d = true, bool mipmap = true); void bind() const; }; } #endif