#pragma once #include namespace simpleengine { /** * @brief A component that will rotate the transform every frame. * */ class RotatingComponent { public: float rate; glm::vec3 rotation_axis; RotatingComponent() : rate(10.f), rotation_axis(glm::vec3(0, 1, 0)) { } RotatingComponent(float rate) : rate(rate), rotation_axis(glm::vec3(0, 1, 0)) { } RotatingComponent(glm::vec3 rotation_axis) : rotation_axis(rotation_axis) { } RotatingComponent(float rate, glm::vec3 rotation_axis) : rate(rate), rotation_axis(rotation_axis) { } }; }