// // Created by SeanOMik on 7/6/2020. // Github: https://github.com/SeanOMik // Email: seanomik@gmail.com // #ifndef SIMPLEENGINE_HITBOX_COMPONENT_H #define SIMPLEENGINE_HITBOX_COMPONENT_H #include "../component.h" #include namespace simpleengine { class HitboxComponent : public Component { private: sf::Sprite& sprite; sf::RectangleShape hitbox; float offset_x; float offset_y; public: HitboxComponent(Entity& owning_entity, sf::Sprite& sprite, float sprite_offset_x, float sprite_offset_y, float width, float height); sf::RectangleShape& GetHitbox(); bool DoesIntersect(const sf::FloatRect& rect); void Update(const float &delta_time) override; void Render(sf::RenderTarget *target) override; }; } #endif //SIMPLEENGINE_HITBOX_COMPONENT_H