// // Created by SeanOMik on 7/3/2020. // Github: https://github.com/SeanOMik // Email: seanomik@gmail.com // #ifndef SIMPLEENGINE_COLLISION_HANDLER_H #define SIMPLEENGINE_COLLISION_HANDLER_H #include "../event.h" #include "../entity.h" namespace simpleengine { class CollisionHandler : public Event { public: explicit CollisionHandler(sf::RenderWindow* window, std::vector> entities) : simpleengine::Event(window), entities(entities) { } void Update(const float& delta_time) override; void CheckForQuit() override { } void Render(sf::RenderTarget* target) override { } private: std::vector> entities; }; } #endif //SIMPLEENGINE_COLLISION_HANDLER_H