#pragma once #include "../../physics/collision/sphere_shape.h" namespace simpleengine::ecs { /** * @brief A component that contains a Sphere collision shape. * */ class SphereColliderComponent { public: physics::collision::SphereShape sphere_shape; SphereColliderComponent(physics::collision::SphereShape sphere) : sphere_shape(sphere) { } SphereColliderComponent(const float& radius) : sphere_shape(radius) { } }; }