#pragma once #include "../../physics/collision/cone_shape.h" #include "../../vector.h" namespace simpleengine::ecs { /** * @brief A component that contains a cone collision shape. * */ class ConeColliderComponent { public: physics::collision::ConeShape cone_shape; ConeColliderComponent(physics::collision::ConeShape cone) : cone_shape(cone) { } ConeColliderComponent(float radius, float height) : cone_shape(radius, height) { } }; }