#pragma once #include "../../physics/collision/capsule_shape.h" #include "../../vector.h" namespace simpleengine::ecs { /** * @brief A component that contains a capsule collision shape. * */ class CapsuleColliderComponent { public: physics::collision::CapsuleShape capsule_shape; CapsuleColliderComponent(physics::collision::CapsuleShape capsule) : capsule_shape(capsule) { } CapsuleColliderComponent(const float& radius, const float& height) : capsule_shape(radius, height) { } }; }