#pragma once #include "../../physics/collision/box_shape.h" namespace simpleengine::ecs { /** * @brief A component that contains a Box collision shape. * */ class BoxColliderComponent { public: physics::collision::BoxShape box_shape; BoxColliderComponent(physics::collision::BoxShape box) : box_shape(box) { } /** * @brief Create a BoxShape with the extent of the box. * * @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet). * * @param x_extent The extent of the box in the x direction. * @param y_extent The extent of the box in the y direction. * @param z_extent The extent of the box in the z direction. * */ BoxColliderComponent(const float& x_extent, const float& y_extent, const float& z_extent) : box_shape(x_extent, y_extent, z_extent) { } /** * @brief Create a BoxShape with the extent of the box. * * @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet). * * @param extent The extent of the box. * */ BoxColliderComponent(const simpleengine::Vectorf& extent) : box_shape(extent) { } }; }