cmake_minimum_required (VERSION 3.6) set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake;${CMAKE_MODULE_PATH}") project(GameEngine) # Add some CMake options: option(BUILD_EXAMPLES "Build example projects" ON) set(SFML_BUILD_AUDIO ON) set(SFML_BUILD_GRAPHICS ON) set(SFML_BUILD_WINDOW ON) set(SFML_BUILD_SYSTEM ON) find_package(SFML REQUIRED COMPONENTS system main window graphics audio) # Link sources file(GLOB_RECURSE source_list src/*.cpp) add_library(gameengine STATIC ${source_list}) # Link headers target_include_directories(gameengine PUBLIC include PRIVATE include/gameengine) # Link dependencies target_link_libraries(gameengine PUBLIC sfml-system sfml-main sfml-window OpenGL sfml-network sfml-graphics Freetype OpenAL Vorbis FLAC sfml-audio) # Add examples as a target if the user has them enabled if (BUILD_EXAMPLES) add_subdirectory(examples) endif() # Set C++ standard to C++17 set_target_properties(gameengine PROPERTIES CXX_STANDARD 17 CXX_EXTENSIONS OFF)