#pragma once #include "entt/entity/fwd.hpp" #include "gfx/mesh.h" #include "event/event.h" #include "renderable.h" #include "simpleengine/gfx/renderer.h" #include #include #include #include namespace simpleengine { namespace ecs { class Entity; } class Scene : public simpleengine::Event { protected: entt::registry registry; std::shared_ptr renderer; public: Scene(std::shared_ptr renderer); ecs::Entity create_entity(); virtual void update(const float& delta_time) override; }; }