#pragma once #include namespace simpleengine::physics::collision { class SphereShape { btSphereShape inner; public: SphereShape(btSphereShape inner) : inner(inner) { } SphereShape(const float& radius) : inner(btScalar(radius)) { } /** * @brief Get the inner bullet sphere shape object as a pointer. * * @return btSphereShape* */ btSphereShape* get_inner_ptr() { return &inner; } /** * @brief Get the inner bullet sphere shape object as a reference. * * @return btSphereShape& */ btSphereShape& get_inner() { return inner; } }; }