#pragma once #include #include namespace simpleengine::physics::collision { class ConeShape { btConeShape inner; public: ConeShape(btConeShape inner) : inner(std::move(inner)) { } ConeShape(float radius, float height) : inner(radius, height) { } /** * @brief Get the inner bullet cone shape object as a pointer. * * @return btConeShape* */ btConeShape* get_inner_ptr() { return &inner; } /** * @brief Get the inner bullet cone shape object as a reference. * * @return btConeShape& */ btConeShape& get_inner() { return inner; } }; }