Commit Graph

15 Commits

Author SHA1 Message Date
SeanOMik 6944d0ac6d
Implement sorting blending 2022-10-11 23:16:52 -04:00
SeanOMik da3c56af36
Implement normal maps 2022-09-29 19:13:47 -04:00
SeanOMik dbc12e422c
Get specular maps working and make them optional 2022-09-28 21:21:47 -04:00
SeanOMik ab09107d23
Add some simple post processing stuff for flipping model texture coords 2022-09-27 00:26:50 -04:00
SeanOMik 475bb08f0e
Optimize model texture loading, test assimp with complicated model 2022-09-26 23:43:08 -04:00
SeanOMik 08bcb56a5f
Read diffuse textures from 3d models 2022-09-22 00:11:12 -04:00
SeanOMik 5a7e5cd10f
Use assimp for loading 3d models 2022-09-21 22:52:06 -04:00
SeanOMik 2a72a30aa2
Readadd obj loading 2022-09-16 17:39:24 -04:00
SeanOMik 44f9a5f5a5
Fix the opengl errors, still not rendering anything 2022-09-10 18:39:39 -04:00
Sean Ervin 371534a01a
Implement ECS in the renderer. Nothing is shown yet though 2022-08-30 19:39:24 -04:00
SeanOMik 61ff63bef0
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
2022-08-19 00:20:53 -04:00
SeanOMik 0a3d80d17c
Delete "Vertex" replace it with "LitVertex" 2022-08-18 16:03:51 -04:00
SeanOMik 0226819a46
Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
SeanOMik a507e2f169 Don't use shared_ptr<GLuint> for shader programs, fix compiling windows 2021-12-12 22:17:59 -05:00
SeanOMik 4a09752f20 Merge Square and Triangle in one class: Model or TexturedModel 2021-12-07 14:51:12 -05:00