SeanOMik
|
e634a4dfce
|
Start working on logging
|
2022-10-28 18:49:29 -04:00 |
SeanOMik
|
6944d0ac6d
|
Implement sorting blending
|
2022-10-11 23:16:52 -04:00 |
SeanOMik
|
dbc12e422c
|
Get specular maps working and make them optional
|
2022-09-28 21:21:47 -04:00 |
SeanOMik
|
3b51dce796
|
Implement ECS with EnTT and a submission based renderer
|
2022-09-23 00:44:07 -04:00 |
SeanOMik
|
5a7e5cd10f
|
Use assimp for loading 3d models
|
2022-09-21 22:52:06 -04:00 |
SeanOMik
|
96ac056a5d
|
Fetch stb header libraries with CMake's FetchContent
|
2022-09-17 22:19:23 -04:00 |
SeanOMik
|
ec1d6aebe7
|
Remove usage of SOIL2, just use stb_image.h
|
2022-09-17 19:41:38 -04:00 |
SeanOMik
|
04cf19d7bd
|
Fix rendering entities
|
2022-09-16 11:14:38 -04:00 |
SeanOMik
|
44f9a5f5a5
|
Fix the opengl errors, still not rendering anything
|
2022-09-10 18:39:39 -04:00 |
SeanOMik
|
0226819a46
|
Implement batched rendering with multiple textures
|
2022-08-18 11:34:05 -04:00 |
SeanOMik
|
db94d85168
|
Add engine resources to store core shaders, create core shader class
|
2021-12-12 22:21:10 -05:00 |
SeanOMik
|
862833fc71
|
Fix the 2d triangle, create square, create VAO, and VBO objects.
|
2021-11-25 16:15:24 -05:00 |
SeanOMik
|
741b0c5b07
|
Add cmrc for resource compiling, add shaders, create a 2d triangle
|
2021-11-21 01:23:53 -05:00 |
SeanOMik
|
9feff47a35
|
Get an opengl window showing.
|
2021-11-20 00:48:47 -05:00 |
SeanOMik
|
be4ac92fb8
|
Change cmake option
|
2021-09-05 22:32:13 -04:00 |
SeanOMik
|
6c28dba5dc
|
Update snake example, remove some compiler warning
|
2020-11-04 12:57:44 -06:00 |
SeanOMik
|
7a1c31375d
|
Move headers into `simpleengine` directory.
|
2020-07-02 22:53:28 -05:00 |
SeanOMik
|
4d87f53cf2
|
Upload first super simple engine version
|
2020-07-02 22:48:58 -05:00 |