SeanOMik
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098555453a
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Change enum values
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2022-10-12 23:27:14 -04:00 |
SeanOMik
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6944d0ac6d
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Implement sorting blending
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2022-10-11 23:16:52 -04:00 |
SeanOMik
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dbc12e422c
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Get specular maps working and make them optional
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2022-09-28 21:21:47 -04:00 |
SeanOMik
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ab09107d23
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Add some simple post processing stuff for flipping model texture coords
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2022-09-27 00:26:50 -04:00 |
SeanOMik
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475bb08f0e
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Optimize model texture loading, test assimp with complicated model
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2022-09-26 23:43:08 -04:00 |
SeanOMik
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08bcb56a5f
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Read diffuse textures from 3d models
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2022-09-22 00:11:12 -04:00 |
SeanOMik
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5a7e5cd10f
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Use assimp for loading 3d models
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2022-09-21 22:52:06 -04:00 |
SeanOMik
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ec1d6aebe7
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Remove usage of SOIL2, just use stb_image.h
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2022-09-17 19:41:38 -04:00 |
SeanOMik
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0226819a46
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Implement batched rendering with multiple textures
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2022-08-18 11:34:05 -04:00 |
SeanOMik
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a507e2f169
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Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
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2021-12-12 22:17:59 -05:00 |
SeanOMik
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576d4030b8
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Add specular lighting
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2021-12-09 16:24:26 -05:00 |
SeanOMik
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794246eb02
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Use raw pointer of GLFWwindow instead shared_ptr
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2021-12-02 16:56:49 -05:00 |
SeanOMik
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7e0ecda783
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Remove the created by comments, and replace header guards with pragma
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2021-11-27 14:16:41 -05:00 |
SeanOMik
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88fe486473
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Move Texture to simpleengine::gfx, separate texture to cpp file
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2021-11-27 14:11:07 -05:00 |
SeanOMik
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97e1ce44cd
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Implement textures and add more stuff to Shader
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2021-11-27 13:52:48 -05:00 |