Commit Graph

17 Commits

Author SHA1 Message Date
SeanOMik 61ff63bef0
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
2022-08-19 00:20:53 -04:00
SeanOMik 0226819a46
Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
SeanOMik a507e2f169 Don't use shared_ptr<GLuint> for shader programs, fix compiling windows 2021-12-12 22:17:59 -05:00
SeanOMik d7fccea2c6 Cull back faces 2021-12-09 16:32:15 -05:00
SeanOMik 340b21f099 Create a simple camera 2021-12-06 22:44:47 -05:00
SeanOMik 779df14f67 Forgot to push all code for last commit 2021-12-02 16:58:15 -05:00
SeanOMik 7e0ecda783 Remove the created by comments, and replace header guards with pragma 2021-11-27 14:16:41 -05:00
SeanOMik 741b0c5b07 Add cmrc for resource compiling, add shaders, create a 2d triangle 2021-11-21 01:23:53 -05:00
SeanOMik 9feff47a35
Get an opengl window showing. 2021-11-20 00:48:47 -05:00
SeanOMik 2aeacca536
Remove unused #include <iostream> 2021-03-12 22:04:11 -06:00
SeanOMik f63d596438
Remove unneeded comment 2021-03-12 21:04:07 -06:00
SeanOMik 8848047f73
Create an EventCallback system 2021-03-12 21:01:38 -06:00
SeanOMik a5ff1a1095
Remove unhandled enum warning 2021-03-12 17:33:48 -06:00
SeanOMik 15421ff7e0
Create a Destructable classes to replace IsQuitting and Quit 2021-03-12 17:18:23 -06:00
SeanOMik f38c239a6a
Change how some classes are destroyed 2021-03-12 17:08:20 -06:00
SeanOMik 5984c75047
Create terrible collision system and mostly finish snake example 2021-03-01 22:08:10 -06:00
SeanOMik 4d87f53cf2
Upload first super simple engine version 2020-07-02 22:48:58 -05:00