Commit Graph

18 Commits

Author SHA1 Message Date
SeanOMik b9255b1bfb
Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent 2021-03-12 17:33:10 -06:00
SeanOMik 15421ff7e0
Create a Destructable classes to replace IsQuitting and Quit 2021-03-12 17:18:23 -06:00
SeanOMik f38c239a6a
Change how some classes are destroyed 2021-03-12 17:08:20 -06:00
SeanOMik 5984c75047
Create terrible collision system and mostly finish snake example 2021-03-01 22:08:10 -06:00
SeanOMik 6c28dba5dc Update snake example, remove some compiler warning 2020-11-04 12:57:44 -06:00
SeanOMik 17b81c83cc
Use shared_ptr for components instead of unique_ptr 2020-07-12 23:16:59 -05:00
SeanOMik 05ae937acf
Add Entity#GetSprite 2020-07-12 22:41:10 -05:00
SeanOMik 6e76cc0175
Add a sprite field to entity.
I did this because I don't see why an entity would not have a sprite.
2020-07-12 22:35:11 -05:00
SeanOMik c395a72e87
Add Entity::RenderComponents and Entity::HasComponent 2020-07-07 00:50:39 -05:00
SeanOMik dd919bf89e
Create AnimationComponent, and an example to show it 2020-07-05 01:28:31 -05:00
SeanOMik 5794fe6c2e
Make Entity class not extend from `enable_shared_from_this` 2020-07-05 00:33:29 -05:00
SeanOMik 5bedd85584
Make Entity::Update call UpdateComponents by default instead of an event 2020-07-04 16:42:11 -05:00
SeanOMik 98fdde324f
Make EntityEvent update entities components - Add simple snake movement 2020-07-04 13:55:40 -05:00
SeanOMik 0c525ae9e6
Add acceleration and deceleration to MovementComponent 2020-07-04 13:15:56 -05:00
SeanOMik b24f4feb4a
Rework some stuff for memory 2020-07-03 15:26:44 -05:00
SeanOMik 7ced4f85cf
Remove default render target of nullptr. 2020-07-03 13:34:22 -05:00
SeanOMik ca64ab7a21
Rename `first_example` to `snake`. Also create entity & component system 2020-07-03 13:31:17 -05:00
SeanOMik 7a1c31375d
Move headers into `simpleengine` directory. 2020-07-02 22:53:28 -05:00
Renamed from include/gameengine/entity.h (Browse further)