SeanOMik
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b35583fa4a
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Separate obj_model.h to a .cpp file also
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2021-12-07 16:01:48 -05:00 |
SeanOMik
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4a09752f20
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Merge Square and Triangle in one class: Model or TexturedModel
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2021-12-07 14:51:12 -05:00 |
SeanOMik
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340b21f099
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Create a simple camera
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2021-12-06 22:44:47 -05:00 |
SeanOMik
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779df14f67
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Forgot to push all code for last commit
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2021-12-02 16:58:15 -05:00 |
SeanOMik
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794246eb02
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Use raw pointer of GLFWwindow instead shared_ptr
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2021-12-02 16:56:49 -05:00 |
SeanOMik
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d89715a123
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Add `set_uniform_matrix` in Shader
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2021-11-30 18:30:07 -05:00 |
SeanOMik
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d6f251d6b8
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Forgot to write the shader methods as snake_case
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2021-11-28 13:06:41 -05:00 |
SeanOMik
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7e0ecda783
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Remove the created by comments, and replace header guards with pragma
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2021-11-27 14:16:41 -05:00 |
SeanOMik
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88fe486473
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Move Texture to simpleengine::gfx, separate texture to cpp file
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2021-11-27 14:11:07 -05:00 |
SeanOMik
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97e1ce44cd
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Implement textures and add more stuff to Shader
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2021-11-27 13:52:48 -05:00 |
SeanOMik
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79f5fba2ec
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Add color to `Vertex`es
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2021-11-25 22:28:47 -05:00 |
SeanOMik
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862833fc71
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Fix the 2d triangle, create square, create VAO, and VBO objects.
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2021-11-25 16:15:24 -05:00 |