Commit Graph

7 Commits

Author SHA1 Message Date
SeanOMik 6944d0ac6d
Implement sorting blending 2022-10-11 23:16:52 -04:00
SeanOMik 19d116ef65
Redo the normal map lighting to be done in tangent space and with blinn-phong lighing 2022-10-02 11:39:07 -04:00
SeanOMik 3a61b8495e
Redo the lighting in the shaders 2022-09-28 08:04:24 -04:00
SeanOMik 475bb08f0e
Optimize model texture loading, test assimp with complicated model 2022-09-26 23:43:08 -04:00
SeanOMik 08bcb56a5f
Read diffuse textures from 3d models 2022-09-22 00:11:12 -04:00
SeanOMik 5a7e5cd10f
Use assimp for loading 3d models 2022-09-21 22:52:06 -04:00
SeanOMik 61ff63bef0
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
2022-08-19 00:20:53 -04:00