Commit Graph

6 Commits

Author SHA1 Message Date
SeanOMik 0a5dc66e4c
Create input update loop with varying timestep 2022-10-16 15:23:35 -04:00
SeanOMik 78ef93bcf5
Start working on fixed timestep
Frame interprelation still needs to be done to make a slow TPS look smooth
2022-10-14 23:17:22 -04:00
SeanOMik 61ff63bef0
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
2022-08-19 00:20:53 -04:00
SeanOMik 0226819a46
Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
SeanOMik a507e2f169 Don't use shared_ptr<GLuint> for shader programs, fix compiling windows 2021-12-12 22:17:59 -05:00
SeanOMik 340b21f099 Create a simple camera 2021-12-06 22:44:47 -05:00