SeanOMik
|
ab3f6c98ff
|
Create a simple RotatingComponent
|
2022-09-23 00:54:18 -04:00 |
SeanOMik
|
3b51dce796
|
Implement ECS with EnTT and a submission based renderer
|
2022-09-23 00:44:07 -04:00 |
SeanOMik
|
08bcb56a5f
|
Read diffuse textures from 3d models
|
2022-09-22 00:11:12 -04:00 |
SeanOMik
|
5a7e5cd10f
|
Use assimp for loading 3d models
|
2022-09-21 22:52:06 -04:00 |
SeanOMik
|
ec1d6aebe7
|
Remove usage of SOIL2, just use stb_image.h
|
2022-09-17 19:41:38 -04:00 |
SeanOMik
|
2a72a30aa2
|
Readadd obj loading
|
2022-09-16 17:39:24 -04:00 |
SeanOMik
|
ca6c2337d6
|
Create utility function for adding components to entity
|
2022-09-16 17:01:52 -04:00 |
SeanOMik
|
3f39e27174
|
Add simple EntityManager for updating entities
|
2022-09-16 11:50:33 -04:00 |
SeanOMik
|
04cf19d7bd
|
Fix rendering entities
|
2022-09-16 11:14:38 -04:00 |
SeanOMik
|
44f9a5f5a5
|
Fix the opengl errors, still not rendering anything
|
2022-09-10 18:39:39 -04:00 |
Sean Ervin
|
371534a01a
|
Implement ECS in the renderer. Nothing is shown yet though
|
2022-08-30 19:39:24 -04:00 |
SeanOMik
|
61ff63bef0
|
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
|
2022-08-19 00:20:53 -04:00 |
SeanOMik
|
3a49373d75
|
Create a renderer that handles model rendering
|
2022-08-18 22:40:34 -04:00 |
SeanOMik
|
0a3d80d17c
|
Delete "Vertex" replace it with "LitVertex"
|
2022-08-18 16:03:51 -04:00 |
SeanOMik
|
0226819a46
|
Implement batched rendering with multiple textures
|
2022-08-18 11:34:05 -04:00 |
SeanOMik
|
db94d85168
|
Add engine resources to store core shaders, create core shader class
|
2021-12-12 22:21:10 -05:00 |
SeanOMik
|
576d4030b8
|
Add specular lighting
|
2021-12-09 16:24:26 -05:00 |
SeanOMik
|
18f50d5420
|
Lighting was working the entire time, it was just the texture smh
|
2021-12-09 15:42:20 -05:00 |
SeanOMik
|
b4ad64d5c5
|
Try to get some simple lighting working
|
2021-12-08 23:14:45 -05:00 |
SeanOMik
|
13e6b34243
|
Pass around a gfx::Shader instead of a shared_ptr<GLuint>
|
2021-12-07 20:49:25 -05:00 |
SeanOMik
|
b35583fa4a
|
Separate obj_model.h to a .cpp file also
|
2021-12-07 16:01:48 -05:00 |
SeanOMik
|
ac4264c028
|
Rename some variables in test script
|
2021-12-07 15:19:40 -05:00 |
SeanOMik
|
4a09752f20
|
Merge Square and Triangle in one class: Model or TexturedModel
|
2021-12-07 14:51:12 -05:00 |
SeanOMik
|
a64a748019
|
Obj model loading and rendering
|
2021-12-07 00:17:04 -05:00 |
SeanOMik
|
bab9ef3c74
|
Move 2d square and triangle files
|
2021-12-06 22:54:22 -05:00 |
SeanOMik
|
340b21f099
|
Create a simple camera
|
2021-12-06 22:44:47 -05:00 |
SeanOMik
|
e48f52da75
|
Start working on translations
|
2021-11-30 18:30:19 -05:00 |
SeanOMik
|
7901413d7b
|
Attempt to get a triangle moving
|
2021-11-28 13:21:25 -05:00 |
SeanOMik
|
7e0ecda783
|
Remove the created by comments, and replace header guards with pragma
|
2021-11-27 14:16:41 -05:00 |
SeanOMik
|
88fe486473
|
Move Texture to simpleengine::gfx, separate texture to cpp file
|
2021-11-27 14:11:07 -05:00 |
SeanOMik
|
d3555e112d
|
Separate code in square.h and triangle.h to .cpp files
|
2021-11-27 14:06:51 -05:00 |
SeanOMik
|
97e1ce44cd
|
Implement textures and add more stuff to Shader
|
2021-11-27 13:52:48 -05:00 |
SeanOMik
|
79f5fba2ec
|
Add color to `Vertex`es
|
2021-11-25 22:28:47 -05:00 |
SeanOMik
|
625ba885c5
|
Allow triangle class to draw multiple gl triangles
|
2021-11-25 17:02:08 -05:00 |
SeanOMik
|
862833fc71
|
Fix the 2d triangle, create square, create VAO, and VBO objects.
|
2021-11-25 16:15:24 -05:00 |
SeanOMik
|
741b0c5b07
|
Add cmrc for resource compiling, add shaders, create a 2d triangle
|
2021-11-21 01:23:53 -05:00 |
SeanOMik
|
9feff47a35
|
Get an opengl window showing.
|
2021-11-20 00:48:47 -05:00 |