SeanOMik
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7408206107
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Change quit to destroying
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2021-11-20 00:06:50 -05:00 |
SeanOMik
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f38c239a6a
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Change how some classes are destroyed
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2021-03-12 17:08:20 -06:00 |
SeanOMik
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5984c75047
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Create terrible collision system and mostly finish snake example
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2021-03-01 22:08:10 -06:00 |
SeanOMik
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5bedd85584
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Make Entity::Update call UpdateComponents by default instead of an event
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2020-07-04 16:42:11 -05:00 |
SeanOMik
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98fdde324f
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Make EntityEvent update entities components - Add simple snake movement
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2020-07-04 13:55:40 -05:00 |
SeanOMik
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0c525ae9e6
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Add acceleration and deceleration to MovementComponent
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2020-07-04 13:15:56 -05:00 |
SeanOMik
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b24f4feb4a
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Rework some stuff for memory
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2020-07-03 15:26:44 -05:00 |
SeanOMik
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7ced4f85cf
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Remove default render target of nullptr.
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2020-07-03 13:34:22 -05:00 |
SeanOMik
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ca64ab7a21
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Rename `first_example` to `snake`. Also create entity & component system
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2020-07-03 13:31:17 -05:00 |