SeanOMik
|
da3c56af36
|
Implement normal maps
|
2022-09-29 19:13:47 -04:00 |
SeanOMik
|
44f9a5f5a5
|
Fix the opengl errors, still not rendering anything
|
2022-09-10 18:39:39 -04:00 |
Sean Ervin
|
371534a01a
|
Implement ECS in the renderer. Nothing is shown yet though
|
2022-08-30 19:39:24 -04:00 |
SeanOMik
|
61ff63bef0
|
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
|
2022-08-19 00:20:53 -04:00 |
SeanOMik
|
3a49373d75
|
Create a renderer that handles model rendering
|
2022-08-18 22:40:34 -04:00 |
SeanOMik
|
0a3d80d17c
|
Delete "Vertex" replace it with "LitVertex"
|
2022-08-18 16:03:51 -04:00 |
SeanOMik
|
a507e2f169
|
Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
|
2021-12-12 22:17:59 -05:00 |
SeanOMik
|
779df14f67
|
Forgot to push all code for last commit
|
2021-12-02 16:58:15 -05:00 |
SeanOMik
|
7e0ecda783
|
Remove the created by comments, and replace header guards with pragma
|
2021-11-27 14:16:41 -05:00 |
SeanOMik
|
97e1ce44cd
|
Implement textures and add more stuff to Shader
|
2021-11-27 13:52:48 -05:00 |
SeanOMik
|
79f5fba2ec
|
Add color to `Vertex`es
|
2021-11-25 22:28:47 -05:00 |
SeanOMik
|
862833fc71
|
Fix the 2d triangle, create square, create VAO, and VBO objects.
|
2021-11-25 16:15:24 -05:00 |