SeanOMik
63b2d506ba
Start work on the HitboxComponent.
2020-07-07 00:52:03 -05:00
SeanOMik
06c17658e6
Fix some things with the animation class.
...
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
SeanOMik
f237cf9eff
Dont add MovementComponent to animation example
2020-07-06 14:11:42 -05:00
SeanOMik
542974caa7
Rename `side_scroller_movement_animation` files to `ssma_component`
2020-07-06 01:02:26 -05:00
SeanOMik
0969a9fb12
Prefix `MovementAnimationComponent` class with SideScroller
...
The class is really only set up for side scrollers for now
2020-07-06 00:56:48 -05:00
SeanOMik
3b63025a3f
Separate `&` from parameter names in methods.
2020-07-06 00:45:24 -05:00
SeanOMik
7787e44fbb
Add a MovementAnimationComponent
2020-07-06 00:44:18 -05:00
SeanOMik
dd919bf89e
Create AnimationComponent, and an example to show it
2020-07-05 01:28:31 -05:00
SeanOMik
5bedd85584
Make Entity::Update call UpdateComponents by default instead of an event
2020-07-04 16:42:11 -05:00
SeanOMik
f639894a0d
Remove some uncommented code in snake example and change window name
2020-07-04 15:21:44 -05:00
SeanOMik
98fdde324f
Make EntityEvent update entities components - Add simple snake movement
2020-07-04 13:55:40 -05:00
SeanOMik
b24f4feb4a
Rework some stuff for memory
2020-07-03 15:26:44 -05:00
SeanOMik
7ced4f85cf
Remove default render target of nullptr.
2020-07-03 13:34:22 -05:00
SeanOMik
ca64ab7a21
Rename `first_example` to `snake`. Also create entity & component system
2020-07-03 13:31:17 -05:00
SeanOMik
7a1c31375d
Move headers into `simpleengine` directory.
2020-07-02 22:53:28 -05:00
SeanOMik
4d87f53cf2
Upload first super simple engine version
2020-07-02 22:48:58 -05:00