SeanOMik
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5984c75047
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Create terrible collision system and mostly finish snake example
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2021-03-01 22:08:10 -06:00 |
SeanOMik
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6c28dba5dc
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Update snake example, remove some compiler warning
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2020-11-04 12:57:44 -06:00 |
SeanOMik
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17b81c83cc
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Use shared_ptr for components instead of unique_ptr
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2020-07-12 23:16:59 -05:00 |
SeanOMik
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05ae937acf
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Add Entity#GetSprite
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2020-07-12 22:41:10 -05:00 |
SeanOMik
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6e76cc0175
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Add a sprite field to entity.
I did this because I don't see why an entity would not have a sprite.
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2020-07-12 22:35:11 -05:00 |
SeanOMik
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c395a72e87
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Add Entity::RenderComponents and Entity::HasComponent
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2020-07-07 00:50:39 -05:00 |
SeanOMik
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dd919bf89e
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Create AnimationComponent, and an example to show it
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2020-07-05 01:28:31 -05:00 |
SeanOMik
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5794fe6c2e
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Make Entity class not extend from `enable_shared_from_this`
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2020-07-05 00:33:29 -05:00 |
SeanOMik
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5bedd85584
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Make Entity::Update call UpdateComponents by default instead of an event
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2020-07-04 16:42:11 -05:00 |
SeanOMik
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98fdde324f
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Make EntityEvent update entities components - Add simple snake movement
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2020-07-04 13:55:40 -05:00 |
SeanOMik
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0c525ae9e6
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Add acceleration and deceleration to MovementComponent
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2020-07-04 13:15:56 -05:00 |
SeanOMik
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b24f4feb4a
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Rework some stuff for memory
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2020-07-03 15:26:44 -05:00 |
SeanOMik
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7ced4f85cf
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Remove default render target of nullptr.
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2020-07-03 13:34:22 -05:00 |
SeanOMik
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ca64ab7a21
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Rename `first_example` to `snake`. Also create entity & component system
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2020-07-03 13:31:17 -05:00 |
SeanOMik
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7a1c31375d
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Move headers into `simpleengine` directory.
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2020-07-02 22:53:28 -05:00 |