Commit Graph

22 Commits

Author SHA1 Message Date
SeanOMik 51206d60d4
Create a PoC version of the scripting engine 2022-12-04 01:32:16 -05:00
SeanOMik 4d0ac5448b
Merge feature/logging 2022-11-20 13:25:26 -05:00
SeanOMik d75491f6ed
Changes to ECS, create simple Bullet physics system 2022-11-10 19:07:05 -05:00
SeanOMik 108382ed54
Finish writting the logger 2022-10-29 16:20:28 -04:00
SeanOMik e634a4dfce
Start working on logging 2022-10-28 18:49:29 -04:00
SeanOMik 6944d0ac6d
Implement sorting blending 2022-10-11 23:16:52 -04:00
SeanOMik dbc12e422c
Get specular maps working and make them optional 2022-09-28 21:21:47 -04:00
SeanOMik 3b51dce796
Implement ECS with EnTT and a submission based renderer 2022-09-23 00:44:07 -04:00
SeanOMik 5a7e5cd10f
Use assimp for loading 3d models 2022-09-21 22:52:06 -04:00
SeanOMik 96ac056a5d
Fetch stb header libraries with CMake's FetchContent 2022-09-17 22:19:23 -04:00
SeanOMik ec1d6aebe7
Remove usage of SOIL2, just use stb_image.h 2022-09-17 19:41:38 -04:00
SeanOMik 04cf19d7bd
Fix rendering entities 2022-09-16 11:14:38 -04:00
SeanOMik 44f9a5f5a5
Fix the opengl errors, still not rendering anything 2022-09-10 18:39:39 -04:00
SeanOMik 0226819a46
Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
SeanOMik db94d85168 Add engine resources to store core shaders, create core shader class 2021-12-12 22:21:10 -05:00
SeanOMik 862833fc71 Fix the 2d triangle, create square, create VAO, and VBO objects. 2021-11-25 16:15:24 -05:00
SeanOMik 741b0c5b07 Add cmrc for resource compiling, add shaders, create a 2d triangle 2021-11-21 01:23:53 -05:00
SeanOMik 9feff47a35
Get an opengl window showing. 2021-11-20 00:48:47 -05:00
SeanOMik be4ac92fb8
Change cmake option 2021-09-05 22:32:13 -04:00
SeanOMik 6c28dba5dc Update snake example, remove some compiler warning 2020-11-04 12:57:44 -06:00
SeanOMik 7a1c31375d
Move headers into `simpleengine` directory. 2020-07-02 22:53:28 -05:00
SeanOMik 4d87f53cf2
Upload first super simple engine version 2020-07-02 22:48:58 -05:00