Commit Graph

31 Commits

Author SHA1 Message Date
SeanOMik 3a61b8495e
Redo the lighting in the shaders 2022-09-28 08:04:24 -04:00
SeanOMik ab09107d23
Add some simple post processing stuff for flipping model texture coords 2022-09-27 00:26:50 -04:00
SeanOMik 475bb08f0e
Optimize model texture loading, test assimp with complicated model 2022-09-26 23:43:08 -04:00
SeanOMik 3b51dce796
Implement ECS with EnTT and a submission based renderer 2022-09-23 00:44:07 -04:00
SeanOMik 08bcb56a5f
Read diffuse textures from 3d models 2022-09-22 00:11:12 -04:00
SeanOMik 5a7e5cd10f
Use assimp for loading 3d models 2022-09-21 22:52:06 -04:00
SeanOMik ec1d6aebe7
Remove usage of SOIL2, just use stb_image.h 2022-09-17 19:41:38 -04:00
SeanOMik 2a72a30aa2
Readadd obj loading 2022-09-16 17:39:24 -04:00
SeanOMik 04cf19d7bd
Fix rendering entities 2022-09-16 11:14:38 -04:00
SeanOMik 44f9a5f5a5
Fix the opengl errors, still not rendering anything 2022-09-10 18:39:39 -04:00
Sean Ervin 371534a01a
Implement ECS in the renderer. Nothing is shown yet though 2022-08-30 19:39:24 -04:00
SeanOMik 61ff63bef0
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
2022-08-19 00:20:53 -04:00
SeanOMik 3a49373d75
Create a renderer that handles model rendering 2022-08-18 22:40:34 -04:00
SeanOMik 0a3d80d17c
Delete "Vertex" replace it with "LitVertex" 2022-08-18 16:03:51 -04:00
SeanOMik 0226819a46
Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
SeanOMik db94d85168 Add engine resources to store core shaders, create core shader class 2021-12-12 22:21:10 -05:00
SeanOMik a507e2f169 Don't use shared_ptr<GLuint> for shader programs, fix compiling windows 2021-12-12 22:17:59 -05:00
SeanOMik 576d4030b8 Add specular lighting 2021-12-09 16:24:26 -05:00
SeanOMik b4ad64d5c5 Try to get some simple lighting working 2021-12-08 23:14:45 -05:00
SeanOMik b35583fa4a Separate obj_model.h to a .cpp file also 2021-12-07 16:01:48 -05:00
SeanOMik 4a09752f20 Merge Square and Triangle in one class: Model or TexturedModel 2021-12-07 14:51:12 -05:00
SeanOMik 340b21f099 Create a simple camera 2021-12-06 22:44:47 -05:00
SeanOMik 779df14f67 Forgot to push all code for last commit 2021-12-02 16:58:15 -05:00
SeanOMik 794246eb02 Use raw pointer of GLFWwindow instead shared_ptr 2021-12-02 16:56:49 -05:00
SeanOMik d89715a123 Add `set_uniform_matrix` in Shader 2021-11-30 18:30:07 -05:00
SeanOMik d6f251d6b8 Forgot to write the shader methods as snake_case 2021-11-28 13:06:41 -05:00
SeanOMik 7e0ecda783 Remove the created by comments, and replace header guards with pragma 2021-11-27 14:16:41 -05:00
SeanOMik 88fe486473 Move Texture to simpleengine::gfx, separate texture to cpp file 2021-11-27 14:11:07 -05:00
SeanOMik 97e1ce44cd Implement textures and add more stuff to Shader 2021-11-27 13:52:48 -05:00
SeanOMik 79f5fba2ec Add color to `Vertex`es 2021-11-25 22:28:47 -05:00
SeanOMik 862833fc71 Fix the 2d triangle, create square, create VAO, and VBO objects. 2021-11-25 16:15:24 -05:00