SeanOMik
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0226819a46
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Implement batched rendering with multiple textures
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2022-08-18 11:34:05 -04:00 |
SeanOMik
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a507e2f169
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Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
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2021-12-12 22:17:59 -05:00 |
SeanOMik
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d7fccea2c6
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Cull back faces
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2021-12-09 16:32:15 -05:00 |
SeanOMik
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340b21f099
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Create a simple camera
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2021-12-06 22:44:47 -05:00 |
SeanOMik
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779df14f67
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Forgot to push all code for last commit
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2021-12-02 16:58:15 -05:00 |
SeanOMik
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7e0ecda783
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Remove the created by comments, and replace header guards with pragma
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2021-11-27 14:16:41 -05:00 |
SeanOMik
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741b0c5b07
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Add cmrc for resource compiling, add shaders, create a 2d triangle
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2021-11-21 01:23:53 -05:00 |
SeanOMik
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9feff47a35
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Get an opengl window showing.
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2021-11-20 00:48:47 -05:00 |
SeanOMik
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2aeacca536
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Remove unused #include <iostream>
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2021-03-12 22:04:11 -06:00 |
SeanOMik
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f63d596438
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Remove unneeded comment
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2021-03-12 21:04:07 -06:00 |
SeanOMik
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8848047f73
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Create an EventCallback system
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2021-03-12 21:01:38 -06:00 |
SeanOMik
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a5ff1a1095
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Remove unhandled enum warning
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2021-03-12 17:33:48 -06:00 |
SeanOMik
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15421ff7e0
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Create a Destructable classes to replace IsQuitting and Quit
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2021-03-12 17:18:23 -06:00 |
SeanOMik
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f38c239a6a
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Change how some classes are destroyed
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2021-03-12 17:08:20 -06:00 |
SeanOMik
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5984c75047
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Create terrible collision system and mostly finish snake example
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2021-03-01 22:08:10 -06:00 |
SeanOMik
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4d87f53cf2
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Upload first super simple engine version
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2020-07-02 22:48:58 -05:00 |