SeanOMik
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da3c56af36
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Implement normal maps
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2022-09-29 19:13:47 -04:00 |
SeanOMik
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dbc12e422c
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Get specular maps working and make them optional
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2022-09-28 21:21:47 -04:00 |
SeanOMik
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ab09107d23
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Add some simple post processing stuff for flipping model texture coords
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2022-09-27 00:26:50 -04:00 |
SeanOMik
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475bb08f0e
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Optimize model texture loading, test assimp with complicated model
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2022-09-26 23:43:08 -04:00 |
SeanOMik
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08bcb56a5f
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Read diffuse textures from 3d models
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2022-09-22 00:11:12 -04:00 |
SeanOMik
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5a7e5cd10f
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Use assimp for loading 3d models
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2022-09-21 22:52:06 -04:00 |
SeanOMik
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2a72a30aa2
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Readadd obj loading
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2022-09-16 17:39:24 -04:00 |
SeanOMik
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44f9a5f5a5
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Fix the opengl errors, still not rendering anything
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2022-09-10 18:39:39 -04:00 |
Sean Ervin
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371534a01a
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Implement ECS in the renderer. Nothing is shown yet though
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2022-08-30 19:39:24 -04:00 |
SeanOMik
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61ff63bef0
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Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
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2022-08-19 00:20:53 -04:00 |
SeanOMik
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0a3d80d17c
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Delete "Vertex" replace it with "LitVertex"
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2022-08-18 16:03:51 -04:00 |
SeanOMik
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0226819a46
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Implement batched rendering with multiple textures
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2022-08-18 11:34:05 -04:00 |
SeanOMik
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a507e2f169
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Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
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2021-12-12 22:17:59 -05:00 |
SeanOMik
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4a09752f20
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Merge Square and Triangle in one class: Model or TexturedModel
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2021-12-07 14:51:12 -05:00 |