SeanOMik
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283601200d
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snake example: Don't allow player to attempt to move backwards.
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2021-04-03 22:30:51 -05:00 |
SeanOMik
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94cbd111e8
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Change the command handler to update its own list of entities
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2021-04-03 22:27:44 -05:00 |
SeanOMik
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62ade4de04
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Create simpleengine::Random class, remove simpleengine::random namespace
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2021-03-12 21:27:45 -06:00 |
SeanOMik
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8848047f73
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Create an EventCallback system
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2021-03-12 21:01:38 -06:00 |
SeanOMik
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b9255b1bfb
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Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent
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2021-03-12 17:33:10 -06:00 |
SeanOMik
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4e15efa665
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Change created by date for collision handler header.
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2021-03-12 16:45:00 -06:00 |
SeanOMik
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5984c75047
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Create terrible collision system and mostly finish snake example
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2021-03-01 22:08:10 -06:00 |
SeanOMik
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6c28dba5dc
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Update snake example, remove some compiler warning
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2020-11-04 12:57:44 -06:00 |
SeanOMik
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3b63025a3f
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Separate `&` from parameter names in methods.
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2020-07-06 00:45:24 -05:00 |
SeanOMik
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5bedd85584
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Make Entity::Update call UpdateComponents by default instead of an event
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2020-07-04 16:42:11 -05:00 |
SeanOMik
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f639894a0d
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Remove some uncommented code in snake example and change window name
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2020-07-04 15:21:44 -05:00 |
SeanOMik
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98fdde324f
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Make EntityEvent update entities components - Add simple snake movement
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2020-07-04 13:55:40 -05:00 |
SeanOMik
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b24f4feb4a
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Rework some stuff for memory
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2020-07-03 15:26:44 -05:00 |
SeanOMik
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7ced4f85cf
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Remove default render target of nullptr.
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2020-07-03 13:34:22 -05:00 |
SeanOMik
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ca64ab7a21
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Rename `first_example` to `snake`. Also create entity & component system
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2020-07-03 13:31:17 -05:00 |