SeanOMik
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19d116ef65
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Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
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2022-10-02 11:39:07 -04:00 |
SeanOMik
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3a61b8495e
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Redo the lighting in the shaders
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2022-09-28 08:04:24 -04:00 |
SeanOMik
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475bb08f0e
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Optimize model texture loading, test assimp with complicated model
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2022-09-26 23:43:08 -04:00 |
SeanOMik
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08bcb56a5f
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Read diffuse textures from 3d models
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2022-09-22 00:11:12 -04:00 |
SeanOMik
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5a7e5cd10f
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Use assimp for loading 3d models
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2022-09-21 22:52:06 -04:00 |
SeanOMik
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61ff63bef0
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Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
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2022-08-19 00:20:53 -04:00 |