Commit Graph

14 Commits

Author SHA1 Message Date
SeanOMik 06c17658e6
Fix some things with the animation class.
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
SeanOMik 542974caa7
Rename `side_scroller_movement_animation` files to `ssma_component` 2020-07-06 01:02:26 -05:00
SeanOMik 0969a9fb12
Prefix `MovementAnimationComponent` class with SideScroller
The class is really only set up for side scrollers for now
2020-07-06 00:56:48 -05:00
SeanOMik 7787e44fbb
Add a MovementAnimationComponent 2020-07-06 00:44:18 -05:00
SeanOMik 7ae000c4ac
Add some getters and a way to flip an animation 2020-07-06 00:44:06 -05:00
SeanOMik dd919bf89e
Create AnimationComponent, and an example to show it 2020-07-05 01:28:31 -05:00
SeanOMik 5794fe6c2e
Make Entity class not extend from `enable_shared_from_this` 2020-07-05 00:33:29 -05:00
SeanOMik 5bedd85584
Make Entity::Update call UpdateComponents by default instead of an event 2020-07-04 16:42:11 -05:00
SeanOMik 98fdde324f
Make EntityEvent update entities components - Add simple snake movement 2020-07-04 13:55:40 -05:00
SeanOMik 0c525ae9e6
Add acceleration and deceleration to MovementComponent 2020-07-04 13:15:56 -05:00
SeanOMik b24f4feb4a
Rework some stuff for memory 2020-07-03 15:26:44 -05:00
SeanOMik 7ced4f85cf
Remove default render target of nullptr. 2020-07-03 13:34:22 -05:00
SeanOMik ca64ab7a21
Rename `first_example` to `snake`. Also create entity & component system 2020-07-03 13:31:17 -05:00
SeanOMik 7a1c31375d
Move headers into `simpleengine` directory. 2020-07-02 22:53:28 -05:00