SeanOMik
|
0226819a46
|
Implement batched rendering with multiple textures
|
2022-08-18 11:34:05 -04:00 |
SeanOMik
|
db94d85168
|
Add engine resources to store core shaders, create core shader class
|
2021-12-12 22:21:10 -05:00 |
SeanOMik
|
a507e2f169
|
Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
|
2021-12-12 22:17:59 -05:00 |
SeanOMik
|
576d4030b8
|
Add specular lighting
|
2021-12-09 16:24:26 -05:00 |
SeanOMik
|
b4ad64d5c5
|
Try to get some simple lighting working
|
2021-12-08 23:14:45 -05:00 |
SeanOMik
|
b35583fa4a
|
Separate obj_model.h to a .cpp file also
|
2021-12-07 16:01:48 -05:00 |
SeanOMik
|
4a09752f20
|
Merge Square and Triangle in one class: Model or TexturedModel
|
2021-12-07 14:51:12 -05:00 |
SeanOMik
|
340b21f099
|
Create a simple camera
|
2021-12-06 22:44:47 -05:00 |
SeanOMik
|
779df14f67
|
Forgot to push all code for last commit
|
2021-12-02 16:58:15 -05:00 |
SeanOMik
|
794246eb02
|
Use raw pointer of GLFWwindow instead shared_ptr
|
2021-12-02 16:56:49 -05:00 |
SeanOMik
|
d89715a123
|
Add `set_uniform_matrix` in Shader
|
2021-11-30 18:30:07 -05:00 |
SeanOMik
|
d6f251d6b8
|
Forgot to write the shader methods as snake_case
|
2021-11-28 13:06:41 -05:00 |
SeanOMik
|
7e0ecda783
|
Remove the created by comments, and replace header guards with pragma
|
2021-11-27 14:16:41 -05:00 |
SeanOMik
|
88fe486473
|
Move Texture to simpleengine::gfx, separate texture to cpp file
|
2021-11-27 14:11:07 -05:00 |
SeanOMik
|
97e1ce44cd
|
Implement textures and add more stuff to Shader
|
2021-11-27 13:52:48 -05:00 |
SeanOMik
|
79f5fba2ec
|
Add color to `Vertex`es
|
2021-11-25 22:28:47 -05:00 |
SeanOMik
|
862833fc71
|
Fix the 2d triangle, create square, create VAO, and VBO objects.
|
2021-11-25 16:15:24 -05:00 |