Commit Graph

50 Commits

Author SHA1 Message Date
SeanOMik be4ac92fb8
Change cmake option 2021-09-05 22:32:13 -04:00
SeanOMik 283601200d
snake example: Don't allow player to attempt to move backwards. 2021-04-03 22:30:51 -05:00
SeanOMik 94cbd111e8
Change the command handler to update its own list of entities 2021-04-03 22:27:44 -05:00
SeanOMik 823c0b37c6
Use type_traits to decide what distribution to use in Random 2021-03-22 18:55:21 -05:00
SeanOMik a2837a107c
Don't draw CollisionComponent's hitbox 2021-03-21 19:59:12 -05:00
SeanOMik f97f882845
Update MovementComponent to use EventCallbacks for input. 2021-03-21 19:55:29 -05:00
SeanOMik c8dccc9907
Add a little bit of information on the readme. 2021-03-12 22:09:07 -06:00
SeanOMik 2aeacca536
Remove unused #include <iostream> 2021-03-12 22:04:11 -06:00
SeanOMik 62ade4de04
Create simpleengine::Random class, remove simpleengine::random namespace 2021-03-12 21:27:45 -06:00
SeanOMik f63d596438
Remove unneeded comment 2021-03-12 21:04:07 -06:00
SeanOMik 8848047f73
Create an EventCallback system 2021-03-12 21:01:38 -06:00
SeanOMik a5ff1a1095
Remove unhandled enum warning 2021-03-12 17:33:48 -06:00
SeanOMik b9255b1bfb
Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent 2021-03-12 17:33:10 -06:00
SeanOMik 15421ff7e0
Create a Destructable classes to replace IsQuitting and Quit 2021-03-12 17:18:23 -06:00
SeanOMik 8e914acab6
Add created by date to collision_handler.cpp and change year in header 2021-03-12 17:13:33 -06:00
SeanOMik f38c239a6a
Change how some classes are destroyed 2021-03-12 17:08:20 -06:00
SeanOMik e2ef3acc5e
Create an AsyncEvent 2021-03-12 16:45:24 -06:00
SeanOMik 4e15efa665
Change created by date for collision handler header. 2021-03-12 16:45:00 -06:00
SeanOMik 5984c75047
Create terrible collision system and mostly finish snake example 2021-03-01 22:08:10 -06:00
SeanOMik 6c28dba5dc Update snake example, remove some compiler warning 2020-11-04 12:57:44 -06:00
SeanOMik 17b81c83cc
Use shared_ptr for components instead of unique_ptr 2020-07-12 23:16:59 -05:00
SeanOMik 7808b7dbf7
Some fixes 2020-07-12 22:46:27 -05:00
SeanOMik 5427f85c0a
Update animation example 2020-07-12 22:42:10 -05:00
SeanOMik 65575702d9
Add `HitboxComponent::GetHitbox` 2020-07-12 22:41:59 -05:00
SeanOMik 05ae937acf
Add Entity#GetSprite 2020-07-12 22:41:10 -05:00
SeanOMik 17610b1c82
Use a different Entity::Move override in MovementComponent 2020-07-12 22:36:04 -05:00
SeanOMik 6e76cc0175
Add a sprite field to entity.
I did this because I don't see why an entity would not have a sprite.
2020-07-12 22:35:11 -05:00
SeanOMik 63b2d506ba
Start work on the HitboxComponent. 2020-07-07 00:52:03 -05:00
SeanOMik 9013efcf31
Remove horrendous useless commented code. 2020-07-07 00:51:32 -05:00
SeanOMik c395a72e87
Add Entity::RenderComponents and Entity::HasComponent 2020-07-07 00:50:39 -05:00
SeanOMik 196f1ae572
Fix ugly indentation in code 2020-07-07 00:50:19 -05:00
SeanOMik 06c17658e6
Fix some things with the animation class.
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
SeanOMik f237cf9eff
Dont add MovementComponent to animation example 2020-07-06 14:11:42 -05:00
SeanOMik 542974caa7
Rename `side_scroller_movement_animation` files to `ssma_component` 2020-07-06 01:02:26 -05:00
SeanOMik 0969a9fb12
Prefix `MovementAnimationComponent` class with SideScroller
The class is really only set up for side scrollers for now
2020-07-06 00:56:48 -05:00
SeanOMik 3b63025a3f
Separate `&` from parameter names in methods. 2020-07-06 00:45:24 -05:00
SeanOMik 7787e44fbb
Add a MovementAnimationComponent 2020-07-06 00:44:18 -05:00
SeanOMik 7ae000c4ac
Add some getters and a way to flip an animation 2020-07-06 00:44:06 -05:00
SeanOMik dd919bf89e
Create AnimationComponent, and an example to show it 2020-07-05 01:28:31 -05:00
SeanOMik 5794fe6c2e
Make Entity class not extend from `enable_shared_from_this` 2020-07-05 00:33:29 -05:00
SeanOMik 5bedd85584
Make Entity::Update call UpdateComponents by default instead of an event 2020-07-04 16:42:11 -05:00
SeanOMik f639894a0d
Remove some uncommented code in snake example and change window name 2020-07-04 15:21:44 -05:00
SeanOMik 98fdde324f
Make EntityEvent update entities components - Add simple snake movement 2020-07-04 13:55:40 -05:00
SeanOMik 0c525ae9e6
Add acceleration and deceleration to MovementComponent 2020-07-04 13:15:56 -05:00
SeanOMik b24f4feb4a
Rework some stuff for memory 2020-07-03 15:26:44 -05:00
SeanOMik 7ced4f85cf
Remove default render target of nullptr. 2020-07-03 13:34:22 -05:00
SeanOMik ca64ab7a21
Rename `first_example` to `snake`. Also create entity & component system 2020-07-03 13:31:17 -05:00
SeanOMik 7a1c31375d
Move headers into `simpleengine` directory. 2020-07-02 22:53:28 -05:00
SeanOMik 4d87f53cf2
Upload first super simple engine version 2020-07-02 22:48:58 -05:00
SeanOMik f1538b3811
Initial commit 2020-07-02 22:43:41 -05:00