SeanOMik
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78ef93bcf5
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Start working on fixed timestep
Frame interprelation still needs to be done to make a slow TPS look smooth
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2022-10-14 23:17:22 -04:00 |
SeanOMik
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ce8886ade1
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Always calculate tangent space for Models
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2022-10-12 23:35:39 -04:00 |
SeanOMik
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6944d0ac6d
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Implement sorting blending
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2022-10-11 23:16:52 -04:00 |
SeanOMik
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19d116ef65
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Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
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2022-10-02 11:39:07 -04:00 |
SeanOMik
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366ab19544
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Make normal maps optional
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2022-09-30 17:01:14 -04:00 |
SeanOMik
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9a3240b25f
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Don't output tangents and bitangents to fragement shader
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2022-09-29 19:24:32 -04:00 |
SeanOMik
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da3c56af36
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Implement normal maps
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2022-09-29 19:13:47 -04:00 |
SeanOMik
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dbc12e422c
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Get specular maps working and make them optional
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2022-09-28 21:21:47 -04:00 |
SeanOMik
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3a61b8495e
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Redo the lighting in the shaders
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2022-09-28 08:04:24 -04:00 |
SeanOMik
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7f2ff589ac
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Remove tex_id from Vertexes
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2022-09-27 16:22:04 -04:00 |
SeanOMik
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f2258f41c4
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Remove the 3d-"batched" rendering
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2022-09-27 16:14:36 -04:00 |
SeanOMik
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5a7e5cd10f
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Use assimp for loading 3d models
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2022-09-21 22:52:06 -04:00 |
SeanOMik
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0a3d80d17c
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Delete "Vertex" replace it with "LitVertex"
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2022-08-18 16:03:51 -04:00 |
SeanOMik
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0226819a46
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Implement batched rendering with multiple textures
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2022-08-18 11:34:05 -04:00 |
SeanOMik
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db94d85168
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Add engine resources to store core shaders, create core shader class
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2021-12-12 22:21:10 -05:00 |