SeanOMik
|
9202c10795
|
Fix compiler errors
|
2022-11-20 13:08:12 -05:00 |
SeanOMik
|
bac1ff4a00
|
Add more collider components
|
2022-11-10 23:53:03 -05:00 |
SeanOMik
|
6577c6c45b
|
Get collision shapes from collider components
|
2022-11-10 23:34:38 -05:00 |
SeanOMik
|
d75491f6ed
|
Changes to ECS, create simple Bullet physics system
|
2022-11-10 19:07:05 -05:00 |
SeanOMik
|
78ef93bcf5
|
Start working on fixed timestep
Frame interprelation still needs to be done to make a slow TPS look smooth
|
2022-10-14 23:17:22 -04:00 |
SeanOMik
|
ab09107d23
|
Add some simple post processing stuff for flipping model texture coords
|
2022-09-27 00:26:50 -04:00 |
SeanOMik
|
ab3f6c98ff
|
Create a simple RotatingComponent
|
2022-09-23 00:54:18 -04:00 |
SeanOMik
|
3b51dce796
|
Implement ECS with EnTT and a submission based renderer
|
2022-09-23 00:44:07 -04:00 |
SeanOMik
|
5a7e5cd10f
|
Use assimp for loading 3d models
|
2022-09-21 22:52:06 -04:00 |
SeanOMik
|
ca6c2337d6
|
Create utility function for adding components to entity
|
2022-09-16 17:01:52 -04:00 |
Sean Ervin
|
371534a01a
|
Implement ECS in the renderer. Nothing is shown yet though
|
2022-08-30 19:39:24 -04:00 |