Remove some uncommented code in snake example and change window name
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98fdde324f
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@ -73,9 +73,6 @@ public:
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}
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}
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void Move(const float& delta_time, const float& x, const float& y) override {
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void Move(const float& delta_time, const float& x, const float& y) override {
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/*float move_x = shape.getSize().x * x;
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float move_y = shape.getSize().y * y;*/
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shape.move(x, y);
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shape.move(x, y);
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}
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}
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@ -88,13 +85,7 @@ public:
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}
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}
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void Update(const float& delta_time) override {
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void Update(const float& delta_time) override {
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/*UpdateComponents(delta_time);
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if (shape.getPosition().x - shape.getSize().x < 0 || shape.getPosition().x + shape.getSize().x > window_size.x) {
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DestroyLater();
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} else if (shape.getPosition().y - shape.getSize().y < 0 || shape.getPosition().y + shape.getSize().y > window_size.y) {
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DestroyLater();
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}*/
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}
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}
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void Render(sf::RenderTarget* target) override {
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void Render(sf::RenderTarget* target) override {
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@ -103,7 +94,7 @@ public:
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};
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};
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[]) {
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simpleengine::Game game(500, 500, "First Example");
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simpleengine::Game game(500, 500, "SimpleEngine - Snake Example");
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game.AddEvent(new simpleengine::EntityEvent(game.GetWindow(), std::make_unique<SnakePlayerEntity>(game.GetWindow()->getSize())));
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game.AddEvent(new simpleengine::EntityEvent(game.GetWindow(), std::make_unique<SnakePlayerEntity>(game.GetWindow()->getSize())));
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return game.Run();
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return game.Run();
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