Remove usage of SOIL2, just use stb_image.h
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2a72a30aa2
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@ -3,7 +3,7 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake;${CMAKE_MODULE_PATH}")
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project(SimpleEngine)
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include(cmrc/CMakeRC.cmake)
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include(CMake/Findsoil2.cmake)
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#include(CMake/Findsoil2.cmake)
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# Add some CMake options:
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option(SIMPLE_ENGINE_BUILD_EXAMPLES "Build example projects" ON)
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@ -20,14 +20,29 @@ find_package(GLEW REQUIRED)
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find_package(glfw3 CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
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if (WIN32)
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find_package(soil2 CONFIG REQUIRED)
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else()
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find_package(soil2 REQUIRED)
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endif()
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#if (WIN32)
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# find_package(soil2 CONFIG REQUIRED)
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#else()
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# find_package(soil2 REQUIRED)
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#endif()
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find_package(OpenGL REQUIRED)
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#include(FetchContent)
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#FetchContent_Declare(
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# stbImage
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# URL https://raw.githubusercontent.com/nothings/stb/5ba0baaa269b3fd681828e0e3b3ac0f1472eaf40/stb_image.h
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# DOWNLOAD_NO_EXTRACT
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#)
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#FetchContent_MakeAvailable(stbImage)
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#include(ExternalProject)
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#ExternalProject_Add(stbImage
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# URL https://raw.githubusercontent.com/nothings/stb/5ba0baaa269b3fd681828e0e3b3ac0f1472eaf40/stb_image.h
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# URL_HASH MD5=d41d8cd98f00b204e9800998ecf8427e
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# DOWNLOAD_NO_EXTRACT ON
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#)
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# Link sources
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file(GLOB_RECURSE source_list src/*.cpp)
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add_library(simpleengine STATIC ${source_list})
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@ -49,7 +64,7 @@ cmrc_add_resource_library(
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target_link_libraries(simpleengine PUBLIC GLEW::GLEW)
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target_link_libraries(simpleengine PUBLIC glfw)
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target_link_libraries(simpleengine PUBLIC ${GLM_LIBRARIES})
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target_link_libraries(simpleengine PUBLIC soil2)
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#target_link_libraries(simpleengine PUBLIC soil2)
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target_link_libraries(simpleengine PUBLIC ${OPENGL_LIBRARIES})
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target_link_libraries(simpleengine PRIVATE simpleengine_resources)
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@ -1,3 +1,5 @@
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*.blend
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*.obj
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*.png
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*.bin
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*.gltf
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@ -31,12 +31,6 @@
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#include <cmrc/cmrc.hpp>
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CMRC_DECLARE(resource_shaders);
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#ifdef __linux__
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#include <SOIL2.h>
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#else
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#include <SOIL2/SOIL2.h>
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#endif
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namespace se = simpleengine;
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class FPSCounterEvent : public se::Event {
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@ -179,7 +173,7 @@ int main(int argc, char *argv[]) {
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auto entity = std::make_shared<simpleengine::Entity>();
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se::gfx::Model model(material, "examples/dev_testing/resources/dragon.obj");
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entity->add_component<se::ModelComponent>(model);
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entity->translate(5.f, 0.f, 0.f);
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entity->translate(12.f, -4.f, 0.f);
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// Create a renderer and submit the entity into it.
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auto renderer = std::make_shared<se::gfx::Renderer>(game.get_window(), core_shader);
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@ -12,12 +12,6 @@
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#include <glm/glm.hpp>
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#ifdef __linux__
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#include <SOIL2.h>
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#else
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#include <SOIL2/SOIL2.h>
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#endif
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#include <stdexcept>
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#include <vector>
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#include <iostream>
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@ -75,6 +69,7 @@ namespace simpleengine::gfx {
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Texture(std::vector<unsigned char> buffer, bool img_2d = true, bool mipmap = true);
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void bind() const;
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void unbind() const;
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unsigned int get_texture_id() const;
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};
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File diff suppressed because it is too large
Load Diff
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@ -1,5 +1,8 @@
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#include "gfx/texture.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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namespace simpleengine::gfx {
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Texture::Texture(const char* path, bool img_2d, bool mipmap) {
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image_type = img_2d ? GL_TEXTURE_2D : GL_TEXTURE_3D;
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@ -12,17 +15,14 @@ namespace simpleengine::gfx {
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glTexParameteri(image_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(image_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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img_data = SOIL_load_image
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(
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path,
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&width, &height, &channels,
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SOIL_LOAD_RGBA
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);
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// Read 4 channels (RGBA)
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img_data = stbi_load(path, &width, &height, &channels, 4);
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if(!img_data) {
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std::cerr << "Failed to load texture from memory! (" << SOIL_last_result() << ")" << std::endl;
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const char* failure = stbi_failure_reason();
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std::cerr << "Failed to load texture! (" << failure << ")" << std::endl;
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throw std::runtime_error("Failed to load texture from memory!");
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}
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std::cout << "Loaded image with a width of " << width << "px, a height of " << height << "px and " << channels << " channels" << std::endl;
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glTexImage2D(image_type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data);
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@ -30,7 +30,6 @@ namespace simpleengine::gfx {
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glGenerateMipmap(image_type);
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}
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SOIL_free_image_data(img_data);
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glBindTexture(image_type, 0);
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}
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@ -53,17 +52,14 @@ namespace simpleengine::gfx {
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glTexParameteri(image_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(image_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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img_data = SOIL_load_image_from_memory
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(
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buffer, buffer_length,
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&width, &height, &channels,
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SOIL_LOAD_RGBA
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);
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// Read 4 channels (RGBA)
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img_data = stbi_load_from_memory(buffer, buffer_length, &width, &height, &channels, 4);
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if(!img_data) {
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std::cerr << "Failed to load texture from memory! (" << SOIL_last_result() << ")" << std::endl;
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const char* failure = stbi_failure_reason();
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std::cerr << "Failed to load texture! (" << failure << ")" << std::endl;
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throw std::runtime_error("Failed to load texture from memory!");
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}
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std::cout << "Loaded image with a width of " << width << "px, a height of " << height << "px and " << channels << " channels" << std::endl;
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glTexImage2D(image_type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data);
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@ -71,7 +67,6 @@ namespace simpleengine::gfx {
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glGenerateMipmap(image_type);
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}
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SOIL_free_image_data(img_data);
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glBindTexture(image_type, 0);
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}
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@ -91,6 +86,10 @@ namespace simpleengine::gfx {
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glBindTexture(image_type, texture_id);
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}
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void Texture::unbind() const {
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glBindTexture(image_type, 0);
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}
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unsigned int Texture::get_texture_id() const {
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return texture_id;
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}
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