diff --git a/LICENSE b/LICENSE
index 69ae75e..f288702 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,21 +1,674 @@
-MIT License
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
-Copyright (c) 2020 SeanOMik
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+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/examples/animation/CMakeLists.txt b/examples/animation/CMakeLists.txt
deleted file mode 100644
index f33cca9..0000000
--- a/examples/animation/CMakeLists.txt
+++ /dev/null
@@ -1,15 +0,0 @@
-cmake_minimum_required (VERSION 3.6)
-project(AnimationExample)
-
-add_executable(animation_example src/main.cpp)
-
-# Link headers and source files.
-file(GLOB_RECURSE source_list src/*.cpp)
-target_sources(animation_example PRIVATE ${source_list})
-target_include_directories(animation_example PUBLIC include)
-
-# Link simpleengine
-target_link_libraries(animation_example PUBLIC simpleengine)
-
-# Set standard to C++17
-set_target_properties(animation_example PROPERTIES CXX_STANDARD 17 CXX_EXTENSIONS OFF)
\ No newline at end of file
diff --git a/examples/animation/src/main.cpp b/examples/animation/src/main.cpp
deleted file mode 100644
index aca8e20..0000000
--- a/examples/animation/src/main.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-//
-// Created by SeanOMik on 7/2/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-
-#include
-#include
-
-class PlayerEntity : public simpleengine::Entity {
-private:
- sf::Sprite sprite;
- sf::Texture texture;
- float movement_speed = 50;
- sf::Vector2u window_size;
-
- // Components
- std::shared_ptr hitbox_component;
- std::shared_ptr move_anim_component;
-public:
- explicit PlayerEntity(sf::Vector2u window_size, simpleengine::Game& game) : Entity(sprite), window_size(window_size) {
- texture.loadFromFile("player_sheet.png");
- texture.setSmooth(true);
- sprite.setTexture(texture);
- sprite.setScale(0.5, 0.5);
- sprite.setPosition(100, 100);
-
- move_anim_component = std::make_shared(*this, game, sprite,
- texture, movement_speed, 6, 3);
- move_anim_component->SetAnimation(simpleengine::MovementAnimationType::WALK_LEFT, 8, 0, 9, 9, 9, 128, 128);
- move_anim_component->SetAnimation(simpleengine::MovementAnimationType::IDLE_LEFT, 20, 0, 0, 6, 0, 128, 128);
- AddComponent(move_anim_component);
-
- hitbox_component = std::make_shared(*this, sprite, -13, 12,
- sprite.getGlobalBounds().width - 35.f, sprite.getGlobalBounds().height - 15.f);
- AddComponent(hitbox_component);
- }
-
- ~PlayerEntity() override {
- std::cout << "Destroying" << std::endl;
-
- simpleengine::Entity::~Entity();
- }
-
- void Update(const float& delta_time) override {
- Entity::Update(delta_time);
- }
-
- void Render(sf::RenderTarget* target) override {
- Entity::Render(target);
-
- target->draw(sprite);
- }
-};
-
-int main(int argc, char *argv[]) {
- simpleengine::Game game(700, 700, "SimpleEngine - Animation Example");
- game.AddEvent(new simpleengine::EntityEvent(game.GetWindow(), std::make_unique(game.GetWindow()->getSize(), game)));
-
- return game.Run();
-}
\ No newline at end of file
diff --git a/examples/snake/CMakeLists.txt b/examples/snake/CMakeLists.txt
deleted file mode 100644
index 2523cc7..0000000
--- a/examples/snake/CMakeLists.txt
+++ /dev/null
@@ -1,15 +0,0 @@
-cmake_minimum_required (VERSION 3.6)
-project(Snake)
-
-add_executable(snake src/main.cpp)
-
-# Link headers and source files.
-file(GLOB_RECURSE source_list src/*.cpp)
-target_sources(snake PRIVATE ${source_list})
-target_include_directories(snake PUBLIC include)
-
-# Link simpleengine
-target_link_libraries(snake PUBLIC simpleengine)
-
-# Set standard to C++17
-set_target_properties(snake PROPERTIES CXX_STANDARD 17 CXX_EXTENSIONS OFF)
\ No newline at end of file
diff --git a/examples/snake/src/main.cpp b/examples/snake/src/main.cpp
deleted file mode 100644
index 664eb11..0000000
--- a/examples/snake/src/main.cpp
+++ /dev/null
@@ -1,321 +0,0 @@
-//
-// Created by SeanOMik on 7/2/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-
-#include
-
-#include
-#include
-
-#include
-
-// Simple engine components
-#include
-#include
-
-// Simpleengine events
-#include
-#include
-
-// Simple engine utils
-#include
-
-#include
-#include
-#include
-#include
-
-class SnakeMovementComponent : public simpleengine::Component {
-private:
- float movement_speed = 15;
- sf::Vector2i movement_direction;
- std::chrono::high_resolution_clock::time_point last_movement;
- sf::Vector2u window_size;
- const sf::Vector2f& entity_pos;
-
- simpleengine::Game& game;
-
- bool IsStill() {
- return movement_direction.x == 0 && movement_direction.y == 0;
- }
-public:
- explicit SnakeMovementComponent(simpleengine::Entity& owning_entity, float movement_speed, const sf::Vector2u& window_size, simpleengine::Game& game)
- : simpleengine::Component(owning_entity), movement_speed(movement_speed), window_size(window_size),
- entity_pos(owning_entity.GetTransformable().getPosition()), game(game) {
-
- game.AddEventCallback(std::function([this](sf::Event::KeyEvent event) {
- this->OnKeyPress(event);
- }));
- }
-
- void OnKeyPress(sf::Event::KeyEvent event) {
- sf::Keyboard::Key key = event.code;
-
- switch (key) {
- case sf::Keyboard::W:
- // Make sure we're not trying to move the opposite direction.
- if (IsStill() || movement_direction.x != 0 && movement_direction.y != 15) {
- movement_direction.x = 0;
- movement_direction.y = -15;
- }
- break;
- case sf::Keyboard::A:
- if (IsStill() || movement_direction.x != 15 && movement_direction.y != 0) {
- movement_direction.x = -15;
- movement_direction.y = 0;
- }
- break;
- case sf::Keyboard::S:
- if (IsStill() || movement_direction.x != 0 && movement_direction.y != 15) {
- movement_direction.x = 0;
- movement_direction.y = 15;
- }
- break;
- case sf::Keyboard::D:
- if (IsStill() || movement_direction.x != -15 && movement_direction.y != 0) {
- movement_direction.x = 15;
- movement_direction.y = 0;
- }
- break;
- case sf::Keyboard::Space:
- movement_direction.x = 0;
- movement_direction.y = 0;
- break;
- default:
- break;
- }
- }
-
- const sf::Vector2i& GetDirection() {
- return movement_direction;
- }
-
- void Update(const float& delta_time) override {
- long long duration = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - last_movement).count();
-
- // Only move every 115 ticks.
- if (duration >= 115 && (movement_direction.x != 0 || movement_direction.y != 0)) {
- owning_entity.Move(delta_time, movement_direction.x, movement_direction.y);
- last_movement = std::chrono::high_resolution_clock::now();
-
- sf::RectangleShape& shape = dynamic_cast(owning_entity.GetTransformable());
-
- // Wrap entity around the side of the screen.
- if (entity_pos.x < 0) {
- sf::Vector2f new_pos(window_size.x - shape.getSize().x, owning_entity.GetTransformable().getPosition().y);
- owning_entity.GetTransformable().setPosition(new_pos);
- } else if (entity_pos.x > window_size.x) {
- sf::Vector2f new_pos(shape.getSize().x, owning_entity.GetTransformable().getPosition().y);
- owning_entity.GetTransformable().setPosition(new_pos);
- }
-
- if (entity_pos.y < 0) {
- sf::Vector2f new_pos(owning_entity.GetTransformable().getPosition().x, window_size.y - shape.getSize().y);
- owning_entity.GetTransformable().setPosition(new_pos);
- } else if (entity_pos.y > window_size.y) {
- sf::Vector2f new_pos(owning_entity.GetTransformable().getPosition().x, shape.getSize().y);
- owning_entity.GetTransformable().setPosition(new_pos);
- }
- }
- }
-};
-
-class SnakePlayerEntity;
-
-class SnakeFoodEntity : public simpleengine::Entity {
-private:
- sf::RectangleShape shape;
- sf::Vector2u window_size;
- std::shared_ptr snake_player;
-
- std::shared_ptr collision_component;
-public:
- explicit SnakeFoodEntity(sf::Vector2u window_size, std::shared_ptr snake_player)
- : Entity(shape), window_size(window_size), snake_player(snake_player) {
-
- shape.setSize(sf::Vector2f(15, 15));
- shape.setPosition(45, 45);
- shape.setFillColor(sf::Color::Red);
-
- collision_component = std::make_shared(*this, shape, 0, 0, 15, 15);
- AddComponent(collision_component);
- }
-
- void Move(const float& delta_time, const float& x, const float& y) override {
- shape.move(x, y);
- }
-
- void Move(const float& delta_time, const sf::Vector2f& offset) override {
- shape.move(offset * delta_time);
- }
-
- void Move(const sf::Vector2f& offset) override {
- shape.move(offset);
- }
-
- void Render(sf::RenderTarget* target) override {
- target->draw(shape);
- }
-
- // Find a new location for the snake food.
- void Relocate() {
- simpleengine::Random random;
- sf::Vector2f pos(random.NextInRange(0, window_size.x), random.NextInRange(0, window_size.y));
-
- // Make sure its on the 15 pixel grid.
- pos.x -= (int) pos.x % 15;
- pos.y -= (int) pos.y % 15;
-
- shape.setPosition(pos);
- }
-};
-
-struct BodyPiece {
- sf::RectangleShape shape;
- sf::Vector2i movement_direction;
-};
-
-class SnakePlayerEntity : public simpleengine::Entity {
-private:
- sf::RectangleShape head;
-
- std::vector body;
-
- float movement_speed = 15;
- sf::Vector2u window_size;
- sf::Text& score_text;
-
- std::shared_ptr movement_component;
- std::shared_ptr collision_component;
-
- bool alive = true;
-public:
- explicit SnakePlayerEntity(sf::Vector2u window_size, sf::Text& score_text, simpleengine::Game& game) :
- Entity(head), window_size(window_size), score_text(score_text) {
- head = sf::RectangleShape(sf::Vector2f(15, 15));
- head.setFillColor(sf::Color(220, 220, 220));
-
- movement_component = std::make_shared(*this, movement_speed, window_size, game);
- AddComponent(movement_component);
-
- collision_component = std::make_shared(*this, head, 0, 0, 15, 15);
- collision_component->SetOnCollide(std::bind(&SnakePlayerEntity::OnCollide, this, std::placeholders::_1));
- AddComponent(collision_component);
- }
-
- void Move(const float& delta_time, const float& x, const float& y) override {
- if (alive) {
- sf::FloatRect rect(head.getPosition(), head.getSize());
- // Add movement to position
- rect.left += x;
- rect.top += y;
-
- for (BodyPiece& piece : body) {
- if (piece.movement_direction != sf::Vector2i(0, 0) && rect.intersects(piece.shape.getGlobalBounds())) {
- alive = false;
- break;
- }
- }
-
- if (!alive) return;
-
- head.move(x, y);
-
- sf::Vector2i last_movement_dir(x, y);
- for (BodyPiece& piece : body) {
- piece.shape.move(piece.movement_direction.x, piece.movement_direction.y);
-
- std::swap(last_movement_dir, piece.movement_direction);
-
- // Wrap piece around the side of the screen.
- sf::Vector2f piece_pos = piece.shape.getPosition();
- if (piece_pos.x < 0) {
- sf::Vector2f new_pos(window_size.x - piece.shape.getSize().x, piece_pos.y);
- piece.shape.setPosition(new_pos);
- } else if (piece_pos.x > window_size.x) {
- sf::Vector2f new_pos(piece.shape.getSize().x, piece_pos.y);
- piece.shape.setPosition(new_pos);
- }
-
- if (piece_pos.y < 0) {
- sf::Vector2f new_pos(piece_pos.x, window_size.y - piece.shape.getSize().y);
- piece.shape.setPosition(new_pos);
- } else if (piece_pos.y > window_size.y) {
- sf::Vector2f new_pos(piece_pos.x, piece.shape.getSize().y);
- piece.shape.setPosition(new_pos);
- }
- }
- }
- }
-
- void Move(const float& delta_time, const sf::Vector2f& offset) override {
- head.move(offset * delta_time);
- }
-
- void Move(const sf::Vector2f& offset) override {
- head.move(offset);
- }
-
- void Render(sf::RenderTarget* target) override {
- target->draw(score_text);
- target->draw(head);
-
- for (const BodyPiece& piece : body) {
- target->draw(piece.shape);
- }
- }
-
- void OnCollide(std::shared_ptr entity) {
- if (std::shared_ptr shared = std::dynamic_pointer_cast(entity); shared) {
- shared->Relocate();
-
- BodyPiece piece{ sf::RectangleShape(sf::Vector2f(15, 15)), sf::Vector2i(0, 0) };
- piece.shape.setFillColor(sf::Color::White);
-
- if (body.empty()) {
- piece.shape.setPosition(head.getPosition());
- } else {
- piece.shape.setPosition(body.back().shape.getPosition());
- }
-
- body.push_back(piece);
- score_text.setString(std::to_string(body.size()));
- }
- }
-};
-
-int main(int argc, char *argv[]) {
- sf::Vector2u window_size(495, 495);
- simpleengine::Game game(window_size, "SimpleEngine - Snake Example");
-
- sf::Font font;
- if (!font.loadFromFile("arial.ttf")) {
- std::cout << "Failed to find \"arial.ttf\"" << std::endl;
- return 0;
- }
-
- sf::Text score_text;
- score_text.setFont(font);
- score_text.setString("0");
- score_text.setCharacterSize(24);
- score_text.setFillColor(sf::Color::Green);
- score_text.setPosition(window_size.x - 50, 5);
-
- auto snake_player = std::make_shared(window_size, score_text, std::ref(game));
- auto snake_food = std::make_shared(window_size, snake_player);
- game.AddEvent(new simpleengine::EntityEvent(game.GetWindow(), snake_food));
- game.AddEvent(new simpleengine::EntityEvent(game.GetWindow(), snake_player));
- game.AddEvent(new simpleengine::CollisionHandler(game));
-
- return game.Run();
-}
\ No newline at end of file
diff --git a/include/simpleengine/animation.h b/include/simpleengine/animation.h
deleted file mode 100644
index ae027ee..0000000
--- a/include/simpleengine/animation.h
+++ /dev/null
@@ -1,43 +0,0 @@
-//
-// Created by SeanOMik on 7/5/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_ANIMATION_H
-#define SIMPLEENGINE_ANIMATION_H
-
-#include
-
-namespace simpleengine {
- class Animation {
- public:
- Animation(sf::Sprite &sprite, sf::Texture &texture_sheet, float speed, int start_frame_x,
- int start_frame_y, int frame_ct_x, int frame_ct_y, int width, int height);
-
- void Update(const float& delta_time);
- void Reset();
-
- void FlipHorizontally();
- void FlipVertically();
-
- bool IsHorizontallyFlipped() const;
- bool IsVerticallyFlipped() const;
- private:
- sf::Sprite &sprite;
- sf::Texture &texture_sheet;
- float speed; // Speed is how long it takes until it swaps to next texture.
- float timer;
- int width;
- int height;
- sf::IntRect start_rect;
- sf::IntRect current_rect;
- sf::IntRect end_rect;
- sf::Vector2f start_scale;
-
- bool horizontally_flipped = false;
- bool vertically_flipped = false;
- };
-}
-
-#endif //SIMPLEENGINE_ANIMATION_H
diff --git a/include/simpleengine/async_event.h b/include/simpleengine/async_event.h
deleted file mode 100644
index 23e0280..0000000
--- a/include/simpleengine/async_event.h
+++ /dev/null
@@ -1,67 +0,0 @@
-//
-// Created by SeanOMik on 3/12/2021.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_ASYNC_EVENT_H
-#define SIMPLEENGINE_ASYNC_EVENT_H
-
-#include "event.h"
-
-#include
-#include
-#include
-
-namespace simpleengine {
- class AsyncEvent : public simpleengine::Event {
- public:
- explicit AsyncEvent(sf::RenderWindow* window = nullptr) : simpleengine::Event(window) {
- update_thread = std::thread( [this]() {
- while (!quit) {
- std::unique_lock unique_lock(mutex);
- cond_var.wait(unique_lock);
-
- // After waiting check if we're quiting and if we need to stop this thread.
- if (quit) break;
-
- AsyncUpdate(tick_delta_time);
- }
- });
- }
-
- virtual ~AsyncEvent() {
- quit = true;
-
- // Notify the async updating thread that we're quiting.
- {
- std::unique_lock unique_lock(mutex);
- cond_var.notify_all();
- }
-
- // Quit the async updating thread if its still running.
- if (update_thread.joinable()) {
- update_thread.join();
- }
- };
-
- virtual void AsyncUpdate(const float delta_time) = 0;
-
- // DO NOT OVERRIDE THIS FUNCTION
- // Notify the update thread to trigger the async update.
- virtual void Update(const float& delta_time) final {
- std::unique_lock unique_lock(mutex);
- tick_delta_time = delta_time;
- cond_var.notify_all();
- }
-
- virtual void Render(sf::RenderTarget* target) { };
- protected:
- std::mutex mutex;
- std::condition_variable cond_var;
- std::thread update_thread;
- float tick_delta_time;
- };
-}
-
-#endif //SIMPLEENGINE_ASYNC_EVENT_H
diff --git a/include/simpleengine/component.h b/include/simpleengine/component.h
deleted file mode 100644
index 86b394f..0000000
--- a/include/simpleengine/component.h
+++ /dev/null
@@ -1,33 +0,0 @@
-//
-// Created by SeanOMik on 7/2/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_COMPONENT_H
-#define SIMPLEENGINE_COMPONENT_H
-
-#include "destructable.h"
-
-#include
-
-#include
-
-namespace simpleengine {
- class Entity;
- class Component : public simpleengine::Destructable {
- public:
- explicit Component(Entity& owning_entity) : owning_entity(owning_entity) {
-
- }
- virtual ~Component() = default;
-
- virtual void Update(const float& delta_time) = 0;
- virtual void Render(sf::RenderTarget* target) {}; // Most components won't need to be rendered.
- protected:
- Entity& owning_entity;
- bool destroying = false;
- };
-}
-
-#endif //SIMPLEENGINE_COMPONENT_H
diff --git a/include/simpleengine/components/animation_component.h b/include/simpleengine/components/animation_component.h
deleted file mode 100644
index d7d53f4..0000000
--- a/include/simpleengine/components/animation_component.h
+++ /dev/null
@@ -1,45 +0,0 @@
-//
-// Created by SeanOMik on 7/4/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_ANIMATION_COMPONENT_H
-#define SIMPLEENGINE_ANIMATION_COMPONENT_H
-
-#include "../component.h"
-#include "../animation.h"
-
-#include
-
-namespace simpleengine {
- class Entity;
-
- class AnimationComponent : public Component {
- private:
-
- sf::Sprite& sprite;
- sf::Texture& texture_sheet;
- std::map animations;
-
- public:
- explicit AnimationComponent(Entity& owning_entity, sf::Sprite& sprite, sf::Texture& texture_sheet);
-
- void Update(const float& delta_time) override;
-
- void AddAnimation(const std::string& animation_name, float speed, int start_frame_x, int start_frame_y, int frame_ct_x,
- int frame_ct_y, int width, int height);
- void AddAnimation(const std::string& animation_name, simpleengine::Animation animation);
- bool HasAnimation(const std::string& animation_name);
-
- // Animation class specific
- void UpdateAnimation(const std::string& animation_name, const float& delta_time);
- Animation& GetAnimation(const std::string& animation_name);
-
- sf::Sprite &GetSprite() const;
- sf::Texture &GetTextureSheet() const;
- const std::map &GetAnimations() const;
- };
-}
-
-#endif //SIMPLEENGINE_ANIMATION_COMPONENT_H
\ No newline at end of file
diff --git a/include/simpleengine/components/collision_component.h b/include/simpleengine/components/collision_component.h
deleted file mode 100644
index e715f8b..0000000
--- a/include/simpleengine/components/collision_component.h
+++ /dev/null
@@ -1,48 +0,0 @@
-//
-// Created by SeanOMik on 7/6/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_COLLISION_COMPONENT_H
-#define SIMPLEENGINE_COLLISION_COMPONENT_H
-
-#include "../component.h"
-#include "../entity.h"
-
-#include
-#include
-
-#include
-
-namespace simpleengine {
- class CollisionComponent : public Component {
- private:
- sf::Transformable& transformable;
- sf::RectangleShape hitbox;
-
- float offset_x;
- float offset_y;
- std::function)> collide_function;
- public:
- CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, float offset_x, float offset_y, float width, float height);
- CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, sf::Vector2f offset, sf::Vector2f size);
-
- CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, const sf::RectangleShape& hitbox, float offset_x, float offset_y);
- CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, const sf::RectangleShape& hitbox, sf::Vector2f offset);
-
- sf::RectangleShape& GetHitbox();
-
- virtual bool DoesIntersect(const sf::FloatRect& rect) const;
- virtual bool DoesIntersect(const sf::RectangleShape& rect) const;
- virtual bool DoesIntersect(Entity& entity) const;
-
- void Update(const float &delta_time) override;
- void Render(sf::RenderTarget *target) override;
-
- virtual void SetOnCollide(std::function)> func);
- virtual void OnCollide(std::shared_ptr collided_entity);
- };
-}
-
-#endif //SIMPLEENGINE_COLLISION_COMPONENT_H
diff --git a/include/simpleengine/components/movement/movement_component.h b/include/simpleengine/components/movement/movement_component.h
deleted file mode 100644
index 3fc76f3..0000000
--- a/include/simpleengine/components/movement/movement_component.h
+++ /dev/null
@@ -1,41 +0,0 @@
-//
-// Created by SeanOMik on 7/2/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_MOVEMENT_COMPONENT_H
-#define SIMPLEENGINE_MOVEMENT_COMPONENT_H
-
-#include "../../component.h"
-
-#include
-
-namespace simpleengine {
- class Entity;
- class Game;
-
- class MovementComponent : public Component {
- public:
- MovementComponent(Entity& owning_entity, Game& game, float max_velocity, float acceleration = 7, float deceleration = 2.5);
-
- void OnKeyPress(sf::Event::KeyEvent event);
- void OnKeyRelease(sf::Event::KeyEvent event);
-
- void Move(const float& delta_time, const float& dir_x, const float& dir_y);
-
- void Update(const float& delta_time) override;
-
- const sf::Vector2f& GetVelocity() const;
- const sf::Vector2f& GetLastDirection() const;
- private:
- sf::Vector2f direction;
- float max_velocity;
- sf::Vector2f velocity;
- sf::Vector2f last_direction;
- float acceleration;
- float deceleration;
- };
-}
-
-#endif //SIMPLEENGINE_MOVEMENT_COMPONENT_H
diff --git a/include/simpleengine/components/ssma_component.h b/include/simpleengine/components/ssma_component.h
deleted file mode 100644
index 5e4ffb8..0000000
--- a/include/simpleengine/components/ssma_component.h
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Created by SeanOMik on 7/5/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_SSMA_COMPONENT_H
-#define SIMPLEENGINE_SSMA_COMPONENT_H
-
-#include "../component.h"
-#include "animation_component.h"
-#include "movement/movement_component.h"
-
-#include
-
-namespace simpleengine {
- class Entity;
- class Animation;
-
- enum MovementAnimationType {
- WALK_LEFT,
- WALK_RIGHT,
- IDLE_LEFT,
- IDLE_RIGHT
- };
-
- // Use this for side scrollers!
- class SideScrollerMovementAnimationComponent : public Component {
- public:
- SideScrollerMovementAnimationComponent(Entity& owning_entity, Game& game, sf::Sprite &sprite, sf::Texture &texture_sheet,
- float max_velocity, float acceleration, float deceleration);
-
- void SetAnimation(const MovementAnimationType& type, simpleengine::Animation animation);
- void SetAnimation(const MovementAnimationType& type, float speed, int start_frame_x, int start_frame_y, int frame_ct_x, int frame_ct_y,
- int width, int height);
-
- void Update(const float& delta_time) override;
-
- simpleengine::AnimationComponent& GetAnimationComponent();
- simpleengine::MovementComponent& GetMovementComponent();
- private:
- std::string MovementAnimationTypeToStr(const MovementAnimationType& type);
-
- simpleengine::AnimationComponent anim_component;
- simpleengine::MovementComponent move_component;
- };
-}
-
-
-#endif //SIMPLEENGINE_SSMA_COMPONENT_H
diff --git a/include/simpleengine/destructable.h b/include/simpleengine/destructable.h
deleted file mode 100644
index 817593a..0000000
--- a/include/simpleengine/destructable.h
+++ /dev/null
@@ -1,25 +0,0 @@
-//
-// Created by SeanOMik on 3/12/2021.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_DESTRUCTABLE_H
-#define SIMPLEENGINE_DESTRUCTABLE_H
-
-namespace simpleengine {
- class Destructable {
- public:
- virtual void Destroy() {
- destroying = true;
- }
-
- virtual const bool& IsDestroying() const {
- return destroying;
- }
- protected:
- bool destroying = false;
- };
-}
-
-#endif //SIMPLEENGINE_DESTRUCTABLE_H
diff --git a/include/simpleengine/entity.h b/include/simpleengine/entity.h
deleted file mode 100644
index 1c2616b..0000000
--- a/include/simpleengine/entity.h
+++ /dev/null
@@ -1,84 +0,0 @@
-//
-// Created by SeanOMik on 7/2/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_ENTITY_H
-#define SIMPLEENGINE_ENTITY_H
-
-#include "destructable.h"
-
-#include
-
-#include
-#include
-#include
-#include
-#include
-
-namespace simpleengine {
- class Component;
- class Game;
- class Event;
-
- class Entity : public simpleengine::Destructable {
- friend class Game;
- friend class Event;
- public:
- explicit Entity(sf::Transformable& transformable);
- virtual ~Entity() = default;
- Entity(const Entity& entity) = delete;
-
- virtual void Move(const float& delta_time, const float& dir_x, const float& dir_y);
- virtual void Move(const float& delta_time, const sf::Vector2f& offset);
- virtual void Move(const sf::Vector2f& offset);
-
- virtual void Render(sf::RenderTarget* target);
- virtual void Update(const float& delta_time);
-
- template
- bool HasComponent() const {
- for (std::shared_ptr comp : components) {
- if (std::dynamic_pointer_cast(comp)) {
- return true;
- }
- }
-
- return false;
- }
-
- template
- std::shared_ptr GetComponent() const {
- for (std::shared_ptr comp : components) {
- if (std::shared_ptr dyn_comp = std::dynamic_pointer_cast(comp); dyn_comp) {
- return dyn_comp;
- }
- }
-
- return nullptr;
- }
-
- void UpdateComponents(const float& delta_time);
- void RenderComponents(sf::RenderTarget* target);
-
- template
- void AddComponent(std::shared_ptr component) {
- static_assert(std::is_base_of_v, "Component class must derive from simpleengine::Component");
-
- // Only allow one type of the same component.
- assert(!HasComponent());
- components.push_back(component);
- }
-
- inline sf::Transformable& GetTransformable() {
- return transformable;
- }
- protected:
- sf::Transformable& transformable;
- std::vector> components;
- bool destroying = false;
- };
-}
-
-#endif //GAMEENGINE_ENTITY_H
diff --git a/include/simpleengine/event.h b/include/simpleengine/event.h
deleted file mode 100644
index 590d1fe..0000000
--- a/include/simpleengine/event.h
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Created by SeanOMik on 7/2/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_EVENT_H
-#define SIMPLEENGINE_EVENT_H
-
-#include "destructable.h"
-
-#include
-
-namespace simpleengine {
- class Event : public simpleengine::Destructable {
- public:
- explicit Event(sf::RenderWindow* window = nullptr) : window(window) {}
- virtual ~Event() = default;
-
- virtual void Update(const float& delta_time) = 0;
- virtual void Render(sf::RenderTarget* target) = 0;
- protected:
- sf::RenderWindow* window;
- bool quit = false;
- };
-}
-
-#endif //GAMEENGINE_EVENT_H
diff --git a/include/simpleengine/events/collision_handler.h b/include/simpleengine/events/collision_handler.h
deleted file mode 100644
index 953e6ab..0000000
--- a/include/simpleengine/events/collision_handler.h
+++ /dev/null
@@ -1,31 +0,0 @@
-//
-// Created by SeanOMik on 3/1/2021.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_COLLISION_HANDLER_H
-#define SIMPLEENGINE_COLLISION_HANDLER_H
-
-#include "../event.h"
-#include "../entity.h"
-
-namespace simpleengine {
- class Game;
- class CollisionHandler : public Event {
- public:
- explicit CollisionHandler(simpleengine::Game& game) : simpleengine::Event(nullptr), game(game) {
-
- }
-
- void Update(const float& delta_time) override;
- void Render(sf::RenderTarget* target) override { }
-
- void UpdateHandledEntities();
- private:
- std::vector> handled_entities;
- simpleengine::Game& game;
- };
-}
-
-#endif //SIMPLEENGINE_COLLISION_HANDLER_H
diff --git a/include/simpleengine/events/entity_event.h b/include/simpleengine/events/entity_event.h
deleted file mode 100644
index 1abc32d..0000000
--- a/include/simpleengine/events/entity_event.h
+++ /dev/null
@@ -1,40 +0,0 @@
-//
-// Created by SeanOMik on 7/3/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_ENTITY_EVENT_H
-#define SIMPLEENGINE_ENTITY_EVENT_H
-
-#include "../event.h"
-#include "../entity.h"
-
-namespace simpleengine {
- class EntityEvent : public Event {
- public:
- explicit EntityEvent(sf::RenderWindow* window, std::shared_ptr entity) : simpleengine::Event(window), entity(entity) {
-
- }
-
- void Update(const float& delta_time) override {
- entity->Update(delta_time);
-
- if (entity->IsDestroying()) {
- quit = true;
- }
- }
-
- void Render(sf::RenderTarget* target) override {
- entity->Render(target);
- }
-
- std::shared_ptr GetEntity() {
- return entity;
- }
- private:
- std::shared_ptr entity;
- };
-}
-
-#endif //SIMPLEENGINE_ENTITY_EVENT_H
diff --git a/include/simpleengine/random.h b/include/simpleengine/random.h
deleted file mode 100644
index 9fc6ab0..0000000
--- a/include/simpleengine/random.h
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Created by SeanOMik on 7/6/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#ifndef SIMPLEENGINE_RANDOM_H
-#define SIMPLEENGINE_RANDOM_H
-
-#include
-#include
-#include
-
-namespace simpleengine {
- template
- class Random {
- private:
- RandomDevice rd;
- Generator gen;
- public:
- Random() {
- this->gen = Generator(rd());
- }
-
- template || std::is_same_v,
- std::uniform_int_distribution, std::uniform_real_distribution>>
- T NextInRange(T min, T max) {
- Dist dist(min, max);
-
- return dist(gen);
- }
- };
-}
-
-#endif //SIMPLEENGINE_RANDOM_H
\ No newline at end of file
diff --git a/src/animation.cpp b/src/animation.cpp
deleted file mode 100644
index 7d8f11e..0000000
--- a/src/animation.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-//
-// Created by SeanOMik on 7/5/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#include "animation.h"
-
-simpleengine::Animation::Animation(sf::Sprite &sprite, sf::Texture &texture_sheet, float speed, int start_frame_x,
- int start_frame_y, int frame_ct_x, int frame_ct_y, int width, int height) : sprite(sprite), texture_sheet(texture_sheet),
- speed(speed), start_rect(sf::IntRect(start_frame_x * width, start_frame_y * height, width, height)),
- end_rect(sf::IntRect(frame_ct_x * width, frame_ct_y * height, width, height)), width(width), height(height) {
-
- timer = 0;
-
- // Set start of sprite.
- this->sprite.setTexture(texture_sheet, true);
- this->sprite.setTextureRect(start_rect);
- this->start_scale = sprite.getScale();
- this->current_rect = start_rect;
-
- sprite.setOrigin({ static_cast(sprite.getLocalBounds().width * 0.5), 0 });
-}
-
-void simpleengine::Animation::Update(const float& delta_time) {
- // Update timer
- timer += 100 * delta_time;
- if (timer >= speed) {
- // Reset animation
- timer = 0;
-
- // We have not reached the end, so change the texture.
- if (current_rect != end_rect) {
- current_rect.left += width;
- } else {
- current_rect.left = start_rect.left;
- }
-
- sprite.setTextureRect(current_rect);
- }
-}
-
-void simpleengine::Animation::Reset() {
- timer = 0;
- current_rect = start_rect;
-}
-
-void simpleengine::Animation::FlipHorizontally() {
- sf::Vector2f scale = sprite.getScale();
- sprite.setScale(-scale.x, scale.y);
- horizontally_flipped = !horizontally_flipped;
-}
-
-void simpleengine::Animation::FlipVertically() {
- sf::Vector2f scale = sprite.getScale();
- sprite.setScale(scale.x, -scale.y);
- vertically_flipped = !vertically_flipped;
-}
-
-bool simpleengine::Animation::IsHorizontallyFlipped() const {
- return horizontally_flipped;
-}
-
-bool simpleengine::Animation::IsVerticallyFlipped() const {
- return vertically_flipped;
-}
diff --git a/src/components/animation_component.cpp b/src/components/animation_component.cpp
deleted file mode 100644
index d3e18b0..0000000
--- a/src/components/animation_component.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Created by SeanOMik on 7/4/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#include "components/animation_component.h"
-#include "animation.h"
-
-simpleengine::AnimationComponent::AnimationComponent(Entity& owning_entity, sf::Sprite& sprite, sf::Texture& texture_sheet)
- : Component(owning_entity), sprite(sprite), texture_sheet(texture_sheet) {
-
-}
-
-void simpleengine::AnimationComponent::Update(const float& delta_time) {
-
-}
-
-void simpleengine::AnimationComponent::AddAnimation(const std::string& animation_name, float speed, int start_frame_x, int start_frame_y, int frame_ct_x,
- int frame_ct_y, int width, int height) {
-
- animations.emplace(animation_name, Animation(sprite, texture_sheet, speed, start_frame_x, start_frame_y, frame_ct_x, frame_ct_y, width, height));
-}
-
-void simpleengine::AnimationComponent::AddAnimation(const std::string& animation_name, simpleengine::Animation animation) {
- animations.emplace(animation_name, animation);
-}
-
-void simpleengine::AnimationComponent::UpdateAnimation(const std::string &animation_name, const float& delta_time) {
- auto anim = animations.find(animation_name);
- if (anim != animations.end()) {
- anim->second.Update(delta_time);
- } else {
- throw std::runtime_error("Animation, \"" + animation_name + "\", was not found!");
- }
-}
-
-sf::Sprite &simpleengine::AnimationComponent::GetSprite() const {
- return sprite;
-}
-
-sf::Texture &simpleengine::AnimationComponent::GetTextureSheet() const {
- return texture_sheet;
-}
-
-const std::map &simpleengine::AnimationComponent::GetAnimations() const {
- return animations;
-}
-
-simpleengine::Animation& simpleengine::AnimationComponent::GetAnimation(const std::string &animation_name) {
- auto anim = animations.find(animation_name);
- if (anim != animations.end()) {
- return anim->second;
- } else {
- throw std::runtime_error("Animation, \"" + animation_name + "\", was not found!");
- }
-}
-
-
-bool simpleengine::AnimationComponent::HasAnimation(const std::string &animation_name) {
- auto anim = animations.find(animation_name);
- return anim != animations.end();
-}
\ No newline at end of file
diff --git a/src/components/collision_component.cpp b/src/components/collision_component.cpp
deleted file mode 100644
index 8d72f25..0000000
--- a/src/components/collision_component.cpp
+++ /dev/null
@@ -1,84 +0,0 @@
-//
-// Created by SeanOMik on 7/6/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#include "components/collision_component.h"
-#include "components/ssma_component.h"
-#include "entity.h"
-
-#include
-#include
-
-simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable &transformable, float offset_x, float offset_y,
- float width, float height) : simpleengine::CollisionComponent::CollisionComponent(owning_entity, transformable, sf::RectangleShape(), offset_x, offset_y) {
-
- hitbox.setPosition(transformable.getPosition().x + offset_x, transformable.getPosition().y + offset_y);
- hitbox.setSize(sf::Vector2f(width, height));
- hitbox.setFillColor(sf::Color::Transparent);
- hitbox.setOutlineThickness(1);
- hitbox.setOutlineColor(sf::Color::Red);
-}
-
-simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, sf::Vector2f offset, sf::Vector2f size)
- : simpleengine::CollisionComponent::CollisionComponent(owning_entity, transformable, offset.x, offset.y, size.x, size.y) {
-}
-
-simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, const sf::RectangleShape& hit,
- float offset_x, float offset_y) : Component(owning_entity), transformable(transformable), hitbox(hit), offset_x(offset_x), offset_y(offset_y) {
-
- // SSMA Component set's the sprites texture offset so we need to set
- // the offset to the origin if the entity has the SSMA component.
- if (auto ssma_comp = owning_entity.GetComponent(); ssma_comp) {
- offset_x += ssma_comp->GetAnimationComponent().GetSprite().getGlobalBounds().width * -0.5f;
- }
-}
-
-simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, const sf::RectangleShape& hit,
- sf::Vector2f offset) : simpleengine::CollisionComponent::CollisionComponent(owning_entity, transformable, hit, offset.x, offset.y) {
-
-}
-
-sf::RectangleShape &simpleengine::CollisionComponent::GetHitbox() {
- return hitbox;
-}
-
-sf::FloatRect CreateBounds(sf::RectangleShape rect) {
- return sf::FloatRect(rect.getPosition(), rect.getSize());
-}
-
-bool simpleengine::CollisionComponent::DoesIntersect(const sf::FloatRect &rect) const {
- return CreateBounds(hitbox).intersects(rect);
-}
-
-bool simpleengine::CollisionComponent::DoesIntersect(const sf::RectangleShape &rect) const {
- return CreateBounds(hitbox).intersects(CreateBounds(rect));
-}
-
-bool simpleengine::CollisionComponent::DoesIntersect(Entity& entity) const {
- std::shared_ptr other_collider = entity.GetComponent();
- if (other_collider) {
- return other_collider->DoesIntersect(hitbox);
- }
-
- return false;
-}
-
-void simpleengine::CollisionComponent::Update(const float &delta_time) {
- hitbox.setPosition(owning_entity.GetTransformable().getPosition().x + offset_x, owning_entity.GetTransformable().getPosition().y + offset_y);
-}
-
-void simpleengine::CollisionComponent::Render(sf::RenderTarget *target) {
- //target->draw(hitbox);
-}
-
-void simpleengine::CollisionComponent::SetOnCollide(std::function)> func) {
- collide_function = func;
-}
-
-void simpleengine::CollisionComponent::OnCollide(std::shared_ptr collided_entity) {
- if (collide_function) {
- collide_function(collided_entity);
- }
-}
\ No newline at end of file
diff --git a/src/components/movement/movement_component.cpp b/src/components/movement/movement_component.cpp
deleted file mode 100644
index ef5e684..0000000
--- a/src/components/movement/movement_component.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-//
-// Created by SeanOMik on 7/2/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#include "components/movement/movement_component.h"
-#include "entity.h"
-#include "game.h"
-
-#include
-#include
-
-#include
-
-simpleengine::MovementComponent::MovementComponent(Entity& owning_entity, Game& game, float max_velocity, float acceleration, float deceleration) :
- Component(owning_entity), max_velocity(max_velocity), acceleration(acceleration), deceleration(deceleration) {
-
- game.AddEventCallback(std::function([this](sf::Event::KeyEvent event) {
- this->OnKeyPress(event);
- }));
- game.AddEventCallback(std::function([this](sf::Event::KeyEvent event) {
- this->OnKeyRelease(event);
- }));
-}
-
-void simpleengine::MovementComponent::Move(const float& delta_time, const float& dir_x, const float& dir_y) {
- // Acceleration
- velocity.x += acceleration * dir_x;
- // Limit the horizontal velocity
- if (velocity.x > 0) { // Right
- velocity.x = std::min(velocity.x, max_velocity);
- } else if (velocity.x < 0) { // Left
- velocity.x = std::max(velocity.x, -max_velocity);
- }
-
- velocity.y += acceleration * dir_y;
- // Limit the vertical velocity
- if (velocity.y > 0) { // Up
- velocity.y = std::min(velocity.y, max_velocity);
- } else if (velocity.y < 0) { // Down
- velocity.y = std::max(velocity.y, -max_velocity);
- }
-
- // Limit total velocity
- float y_sq = velocity.y * velocity.y;
- float x_sq = velocity.x * velocity.x;
- float abs_sq = y_sq + x_sq;
- if (abs_sq > max_velocity * max_velocity) {
- float abs = sqrt(abs_sq);
- velocity.x *= max_velocity / abs;
- velocity.y *= max_velocity / abs;
- }
-
- owning_entity.Move(delta_time, velocity);
-}
-
-void simpleengine::MovementComponent::OnKeyPress(sf::Event::KeyEvent event) {
- sf::Keyboard::Key key = event.code;
-
- switch(key) {
- case sf::Keyboard::W:
- direction.y = -1;
- break;
- case sf::Keyboard::A:
- direction.x = -1;
- break;
- case sf::Keyboard::S:
- direction.y = 1;
- break;
- case sf::Keyboard::D:
- direction.x = 1;
- break;
- default:
- break;
- }
-}
-
-void simpleengine::MovementComponent::OnKeyRelease(sf::Event::KeyEvent event) {
- sf::Keyboard::Key key = event.code;
-
- switch(key) {
- case sf::Keyboard::W:
- direction.y = (!sf::Keyboard::isKeyPressed(sf::Keyboard::S)) ? 0 : 1;
- break;
- case sf::Keyboard::A:
- direction.x = (!sf::Keyboard::isKeyPressed(sf::Keyboard::D)) ? 0 : 1;
- break;
- case sf::Keyboard::S:
- direction.y = (!sf::Keyboard::isKeyPressed(sf::Keyboard::W)) ? 0 : -1;
- break;
- case sf::Keyboard::D:
- direction.x = (!sf::Keyboard::isKeyPressed(sf::Keyboard::A)) ? 0 : -1;
- break;
- default:
- break;
- }
-}
-
-void simpleengine::MovementComponent::Update(const float& delta_time) {
- // If we're not moving from deceleration or player input, then reset velocity.
- bool no_movement = true;
-
- if (velocity.y > 0) {
- if (velocity.y > max_velocity) {
- velocity.y = max_velocity;
- }
-
- velocity.y -= deceleration;
- if (velocity.y < 0) {
- velocity.y = 0;
- }
-
- owning_entity.Move(velocity * delta_time);
- no_movement = false;
- } else if (velocity.y < 0) {
- if (velocity.y < -max_velocity) {
- velocity.y = -max_velocity;
- }
-
- velocity.y += deceleration;
- if (velocity.y > 0) {
- velocity.y = 0;
- }
-
- owning_entity.Move(velocity * delta_time);
- no_movement = false;
- }
-
- if (velocity.x > 0) {
- if (velocity.x > max_velocity) {
- velocity.x = max_velocity;
- }
-
- velocity.x -= deceleration;
- if (velocity.x < 0) {
- velocity.x = 0;
- }
-
- owning_entity.Move(velocity * delta_time);
- no_movement = false;
- } else if (velocity.x < 0) {
- if (velocity.x < -max_velocity) {
- velocity.x = -max_velocity;
- }
-
- velocity.x += deceleration;
- if (velocity.x > 0) {
- velocity.x = 0;
- }
-
- owning_entity.Move(velocity * delta_time);
- no_movement = false;
- }
-
-
- if (direction.x != 0 || direction.y != 0) {
- last_direction = direction;
- Move(delta_time, direction.x, direction.y);
- no_movement = false;
- }
-
- if (no_movement) {
- velocity = sf::Vector2f();
- }
-}
-
-const sf::Vector2f &simpleengine::MovementComponent::GetVelocity() const {
- return velocity;
-}
-
-const sf::Vector2f &simpleengine::MovementComponent::GetLastDirection() const {
- return last_direction;
-}
diff --git a/src/components/ssma_component.cpp b/src/components/ssma_component.cpp
deleted file mode 100644
index 84d5c8a..0000000
--- a/src/components/ssma_component.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-//
-// Created by SeanOMik on 7/5/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#include "components/ssma_component.h"
-
-simpleengine::SideScrollerMovementAnimationComponent::SideScrollerMovementAnimationComponent(simpleengine::Entity &owning_entity,
- Game& game, sf::Sprite &sprite, sf::Texture &texture_sheet, float max_velocity, float acceleration, float deceleration)
- : Component(owning_entity), anim_component(owning_entity, sprite, texture_sheet),
- move_component(owning_entity, game, max_velocity, acceleration, deceleration) {
-}
-
-void simpleengine::SideScrollerMovementAnimationComponent::SetAnimation(const simpleengine::MovementAnimationType &type,
- simpleengine::Animation animation) {
-
- anim_component.AddAnimation(MovementAnimationTypeToStr(type), animation);
-}
-
-void simpleengine::SideScrollerMovementAnimationComponent::SetAnimation(const simpleengine::MovementAnimationType &type,
- float speed, int start_frame_x, int start_frame_y, int frame_ct_x, int frame_ct_y, int width, int height) {
-
- anim_component.AddAnimation(MovementAnimationTypeToStr(type), speed, start_frame_x, start_frame_y,
- frame_ct_x, frame_ct_y, width, height);
-}
-
-
-void simpleengine::SideScrollerMovementAnimationComponent::Update(const float& delta_time) {
- move_component.Update(delta_time);
-
- if (move_component.GetVelocity().x > 0) { // Moving right
- // If the user never set a WALK_RIGHT animation, then we need to flip the WALK_LEFT one.
- if (anim_component.HasAnimation("WALK_RIGHT")) {
- Animation& anim = anim_component.GetAnimation("WALK_RIGHT");
- if (anim.IsHorizontallyFlipped()) {
- anim.FlipHorizontally();
- }
-
- anim.Update(delta_time);
- } else {
- Animation& anim = anim_component.GetAnimation("WALK_LEFT");
- if (!anim.IsHorizontallyFlipped()) {
- anim.FlipHorizontally();
- }
- anim.Update(delta_time);
- }
- } else if (move_component.GetVelocity().x < 0) { // Moving left
- // If the user never set a WALK_LEFT animation, then we need to flip the WALK_RIGHT one.
- if (anim_component.HasAnimation("WALK_LEFT")) {
- Animation& anim = anim_component.GetAnimation("WALK_LEFT");
- if (anim.IsHorizontallyFlipped()) {
- anim.FlipHorizontally();
- }
-
- anim.Update(delta_time);
- } else {
- Animation& anim = anim_component.GetAnimation("WALK_RIGHT");
- if (!anim.IsHorizontallyFlipped()) {
- anim.FlipHorizontally();
- }
- anim.Update(delta_time);
- }
- } else {
- // If the user never set an IDLE_RIGHT animation, then we need to flip the IDLE_LEFT one.
- if (move_component.GetLastDirection().x > 0) { // Facing right
- if (anim_component.HasAnimation("IDLE_RIGHT")) {
- Animation& anim = anim_component.GetAnimation("IDLE_RIGHT");
- if (anim.IsHorizontallyFlipped()) {
- anim.FlipHorizontally();
- }
-
- anim.Update(delta_time);
- } else {
- Animation& anim = anim_component.GetAnimation("IDLE_LEFT");
- anim.Update(delta_time);
- }
- } else if (move_component.GetLastDirection().x < 0) { // Facing left
- if (anim_component.HasAnimation("IDLE_LEFT")) {
- Animation& anim = anim_component.GetAnimation("IDLE_LEFT");
- if (anim.IsHorizontallyFlipped()) {
- anim.FlipHorizontally();
- }
-
- anim.Update(delta_time);
- } else {
- Animation& anim = anim_component.GetAnimation("IDLE_RIGHT");
- anim.Update(delta_time);
- }
- } else {
- // If the user never set an IDLE_LEFT animation, then we need to flip the IDLE_RIGHT one.
- if (anim_component.HasAnimation("IDLE_LEFT")) {
- Animation& anim = anim_component.GetAnimation("IDLE_LEFT");
- if (anim.IsHorizontallyFlipped()) {
- anim.FlipHorizontally();
- }
-
- anim.Update(delta_time);
- } else {
- Animation& anim = anim_component.GetAnimation("IDLE_RIGHT");
- anim.Update(delta_time);
- }
- }
- }
-}
-
-std::string simpleengine::SideScrollerMovementAnimationComponent::MovementAnimationTypeToStr(
- const simpleengine::MovementAnimationType &type) {
-
- switch (type) {
- case WALK_LEFT:
- return "WALK_LEFT";
- case WALK_RIGHT:
- return "WALK_RIGHT";
- case IDLE_LEFT:
- return "IDLE_LEFT";
- case IDLE_RIGHT:
- return "IDLE_RIGHT";
- default:
- return "UNKNOWN_MOVEMENT_ANIMATION_TYPE";
- }
-}
-
-simpleengine::AnimationComponent& simpleengine::SideScrollerMovementAnimationComponent::GetAnimationComponent() {
- return anim_component;
-}
-
-simpleengine::MovementComponent& simpleengine::SideScrollerMovementAnimationComponent::GetMovementComponent() {
- return move_component;
-}
diff --git a/src/entity.cpp b/src/entity.cpp
deleted file mode 100644
index 6bfa161..0000000
--- a/src/entity.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Created by SeanOMik on 7/3/2020.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#include "entity.h"
-#include "component.h"
-
-simpleengine::Entity::Entity(sf::Transformable &transformable) : transformable(transformable) {
-
-}
-
-void simpleengine::Entity::Move(const float &delta_time, const float &dir_x, const float &dir_y) {
- transformable.setPosition(dir_x * delta_time, dir_y * delta_time);
-}
-
-void simpleengine::Entity::Move(const float &delta_time, const sf::Vector2f &offset) {
- transformable.move(offset * delta_time);
-}
-
-void simpleengine::Entity::Move(const sf::Vector2f &offset) {
- transformable.move(offset);
-}
-
-void simpleengine::Entity::Render(sf::RenderTarget *target) {
- RenderComponents(target);
-}
-
-void simpleengine::Entity::Update(const float &delta_time) {
- UpdateComponents(delta_time);
-}
-
-void simpleengine::Entity::UpdateComponents(const float& delta_time) {
- // Update each component and if they are being destroyed, destroy them.
- for (std::vector>::iterator it = components.begin(); it != components.end(); ) {
- (*it)->Update(delta_time);
-
- if ((*it)->IsDestroying()) {
- it = components.erase(it);
- } else {
- ++it;
- }
- }
-}
-
-void simpleengine::Entity::RenderComponents(sf::RenderTarget* target) {
- for (std::shared_ptr& component : components) {
- component->Render(target);
- }
-}
\ No newline at end of file
diff --git a/src/events/collision_handler.cpp b/src/events/collision_handler.cpp
deleted file mode 100644
index 73f224f..0000000
--- a/src/events/collision_handler.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-//
-// Created by SeanOMik on 3/1/2021.
-// Github: https://github.com/SeanOMik
-// Email: seanomik@gmail.com
-//
-
-#include "events/collision_handler.h"
-#include "components/collision_component.h"
-#include "entity.h"
-#include "events/entity_event.h"
-#include "game.h"
-
-#include
-
-void simpleengine::CollisionHandler::Update(const float& delta_time) {
- // Update list of handled entities.
- handled_entities.erase(std::remove_if(handled_entities.begin(), handled_entities.end(),
- [](std::shared_ptr ptr) { return ptr == nullptr; }), handled_entities.end());
-
- for (simpleengine::Event* event : game.events) {
- auto* entity_event = dynamic_cast(event);
-
- if (entity_event) {
- std::shared_ptr entity = entity_event->GetEntity();
- if (std::count(handled_entities.begin(), handled_entities.end(), entity) == 0) {
- handled_entities.push_back(entity);
- }
- }
- }
-
- // Check for collisions in all entities.
- for (std::shared_ptr entity : handled_entities) {
- std::shared_ptr entity_col = entity->GetComponent();
-
- if (entity_col) {
- for (std::shared_ptr two : handled_entities) {
- if (two == entity) continue;
-
- std::shared_ptr two_col = two->GetComponent();
- if (two_col) {
- if (entity_col->DoesIntersect(two_col->GetHitbox())) {
- entity_col->OnCollide(two);
- }
- }
- }
- }
- }
-}
\ No newline at end of file