Remove useless comment, fix formatting, etc.
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@ -49,7 +49,7 @@ namespace simpleengine::gfx {
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}
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void Renderer::RenderingModel::destroy_buffers() {
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std::cout << "Destroying buffers for entity!" << std::endl;
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std::cout << "Destroying entity models..." << std::endl;
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// Iterate through all buffer lists and destroy each inner buffer.
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for (auto& pair : component_models) {
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@ -131,7 +131,6 @@ namespace simpleengine::gfx {
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shader.set_uniform_int("u_textures", 0, false);
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if (material.has_value()) {
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//Material& material = material
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shader.set_uniform_float("u_texture_shine", material->shine, false);
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shader.set_uniform_float("u_texture_reflectivity", material->reflectivity, false);
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