Remove useless comment, fix formatting, etc.
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parent
44f9a5f5a5
commit
c9dd65900b
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@ -49,7 +49,7 @@ namespace simpleengine::gfx {
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}
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}
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void Renderer::RenderingModel::destroy_buffers() {
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void Renderer::RenderingModel::destroy_buffers() {
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std::cout << "Destroying buffers for entity!" << std::endl;
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std::cout << "Destroying entity models..." << std::endl;
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// Iterate through all buffer lists and destroy each inner buffer.
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// Iterate through all buffer lists and destroy each inner buffer.
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for (auto& pair : component_models) {
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for (auto& pair : component_models) {
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@ -69,9 +69,9 @@ namespace simpleengine::gfx {
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void debug_message_callback(GLenum source, GLenum type, GLuint id, GLenum severity,
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void debug_message_callback(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar* message, const void* userParam) {
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GLsizei length, const GLchar* message, const void* userParam) {
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fprintf( stderr, "%s type = 0x%x, severity = 0x%x, message = %s\n",
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fprintf(stderr, "%s type = 0x%x, severity = 0x%x, message = %s\n",
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( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
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(type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""),
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type, severity, message );
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type, severity, message);
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}
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}
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void Renderer::enable_debug() {
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void Renderer::enable_debug() {
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@ -131,7 +131,6 @@ namespace simpleengine::gfx {
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shader.set_uniform_int("u_textures", 0, false);
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shader.set_uniform_int("u_textures", 0, false);
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if (material.has_value()) {
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if (material.has_value()) {
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//Material& material = material
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shader.set_uniform_float("u_texture_shine", material->shine, false);
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shader.set_uniform_float("u_texture_shine", material->shine, false);
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shader.set_uniform_float("u_texture_reflectivity", material->reflectivity, false);
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shader.set_uniform_float("u_texture_reflectivity", material->reflectivity, false);
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