Code cleanup a tiny bit
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bac1ff4a00
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9134d0af23
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@ -1,14 +1,12 @@
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#pragma once
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#pragma once
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#include "../../vector.h"
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#include "../../vector.h"
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <bullet/BulletCollision/CollisionShapes/btBoxShape.h>
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namespace simpleengine::physics::collision {
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namespace simpleengine::physics::collision {
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class BoxShape {
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class BoxShape {
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btBoxShape inner;
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btBoxShape inner;
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public:
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public:
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BoxShape() = default;
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BoxShape(btBoxShape inner) : inner(inner) {
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BoxShape(btBoxShape inner) : inner(inner) {
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}
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}
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#pragma once
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#pragma once
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#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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#include <bullet/BulletCollision/CollisionShapes/btCapsuleShape.h>
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namespace simpleengine::physics::collision {
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namespace simpleengine::physics::collision {
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class CapsuleShape {
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class CapsuleShape {
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btCapsuleShape inner;
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btCapsuleShape inner;
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public:
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public:
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CapsuleShape() = default;
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CapsuleShape(btCapsuleShape inner) : inner(inner) {
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CapsuleShape(btCapsuleShape inner) : inner(inner) {
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}
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}
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include <bullet/BulletCollision/CollisionShapes/btCollisionShape.h>
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namespace simpleengine::physics::collision {
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namespace simpleengine::physics::collision {
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class CollisionShape {
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class CollisionShape {
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@ -2,14 +2,12 @@
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#include <utility>
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#include <utility>
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#include "BulletCollision/CollisionShapes/btConeShape.h"
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#include <bullet/BulletCollision/CollisionShapes/btConeShape.h>
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namespace simpleengine::physics::collision {
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namespace simpleengine::physics::collision {
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class ConeShape {
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class ConeShape {
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btConeShape inner;
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btConeShape inner;
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public:
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public:
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ConeShape() = default;
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ConeShape(btConeShape inner) : inner(std::move(inner)) {
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ConeShape(btConeShape inner) : inner(std::move(inner)) {
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}
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}
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#pragma once
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#pragma once
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include <bullet/BulletCollision/CollisionShapes/btCylinderShape.h>
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#include "vector.h"
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#include "vector.h"
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namespace simpleengine::physics::collision {
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namespace simpleengine::physics::collision {
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class CylinderShape {
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class CylinderShape {
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btCylinderShape inner;
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btCylinderShape inner;
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public:
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public:
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CylinderShape() = default;
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CylinderShape(btCylinderShape inner) : inner(inner) {
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CylinderShape(btCylinderShape inner) : inner(inner) {
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}
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}
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#pragma once
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#pragma once
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include <bullet/BulletCollision/CollisionShapes/btSphereShape.h>
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namespace simpleengine::physics::collision {
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namespace simpleengine::physics::collision {
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class SphereShape {
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class SphereShape {
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btSphereShape inner;
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btSphereShape inner;
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public:
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public:
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SphereShape() = default;
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SphereShape(btSphereShape inner) : inner(inner) {
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SphereShape(btSphereShape inner) : inner(inner) {
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}
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}
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@ -1,4 +1,3 @@
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "ecs/component/box_collider_component.h"
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#include "ecs/component/box_collider_component.h"
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#include "ecs/component/sphere_collider_component.h"
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#include "ecs/component/sphere_collider_component.h"
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#include "ecs/component/cylinder_collider_component.h"
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#include "ecs/component/cylinder_collider_component.h"
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#include "game.h"
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#include "game.h"
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#include <bullet/btBulletDynamicsCommon.h>
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#include <bullet/btBulletDynamicsCommon.h>
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#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
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#include <bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
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#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
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#include <bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
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#include <bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
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#include <bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
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#include <bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
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#include <bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
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#include <bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
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#include <bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
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#include <bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
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#include <bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
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#include <BulletDynamics/Dynamics/btRigidBody.h>
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#include <bullet/BulletDynamics/Dynamics/btRigidBody.h>
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#include <bullet/BulletCollision/CollisionShapes/btCollisionShape.h>
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#include <memory>
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#include <memory>
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