Remove horrendous useless commented code.
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c395a72e87
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@ -23,9 +23,6 @@ namespace simpleengine {
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bool IsHorizontallyFlipped() const;
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bool IsHorizontallyFlipped() const;
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bool IsVerticallyFlipped() const;
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bool IsVerticallyFlipped() const;
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/*void Play();
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void Pause();*/
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private:
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private:
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sf::Sprite &sprite;
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sf::Sprite &sprite;
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sf::Texture &texture_sheet;
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sf::Texture &texture_sheet;
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@ -35,10 +35,6 @@ namespace simpleengine {
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// Animation class specific
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// Animation class specific
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void UpdateAnimation(const std::string& animation_name, const float& delta_time);
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void UpdateAnimation(const std::string& animation_name, const float& delta_time);
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Animation& GetAnimation(const std::string& animation_name);
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Animation& GetAnimation(const std::string& animation_name);
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/*void FlipAnimationHorizontally(const std::string& animation_name);
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void FlipAnimationVertically(const std::string& animation_name);
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bool IsAnimationFlippedHorizontally(const std::string& animation_name);
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bool IsAnimationFlippedVertically(const std::string& animation_name);*/
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sf::Sprite &GetSprite() const;
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sf::Sprite &GetSprite() const;
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sf::Texture &GetTextureSheet() const;
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sf::Texture &GetTextureSheet() const;
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@ -47,42 +47,6 @@ const std::map<std::string, simpleengine::Animation> &simpleengine::AnimationCom
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return animations;
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return animations;
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}
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}
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/*void simpleengine::AnimationComponent::FlipAnimationHorizontally(const std::string &animation_name) {
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auto anim = animations.find(animation_name);
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if (anim != animations.end()) {
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anim->second.FlipHorizontally();
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} else {
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throw std::runtime_error("Animation, \"" + animation_name + "\", was not found!");
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}
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}
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void simpleengine::AnimationComponent::FlipAnimationVertically(const std::string &animation_name) {
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auto anim = animations.find(animation_name);
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if (anim != animations.end()) {
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anim->second.FlipVertically();
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} else {
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throw std::runtime_error("Animation, \"" + animation_name + "\", was not found!");
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}
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}
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void simpleengine::AnimationComponent::IsAnimationFlippedHorizontally(const std::string &animation_name) {
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auto anim = animations.find(animation_name);
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if (anim != animations.end()) {
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return anim->second.IsHorizontallyFlipped();
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} else {
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throw std::runtime_error("Animation, \"" + animation_name + "\", was not found!");
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}
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}
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void simpleengine::AnimationComponent::IsAnimationFlippedVertically(const std::string &animation_name) {
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auto anim = animations.find(animation_name);
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if (anim != animations.end()) {
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return anim->second.IsHorizontallyFlipped();
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} else {
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throw std::runtime_error("Animation, \"" + animation_name + "\", was not found!");
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}
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}*/
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simpleengine::Animation& simpleengine::AnimationComponent::GetAnimation(const std::string &animation_name) {
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simpleengine::Animation& simpleengine::AnimationComponent::GetAnimation(const std::string &animation_name) {
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auto anim = animations.find(animation_name);
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auto anim = animations.find(animation_name);
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if (anim != animations.end()) {
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if (anim != animations.end()) {
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