Move Texture to simpleengine::gfx, separate texture to cpp file
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d3555e112d
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88fe486473
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@ -44,8 +44,8 @@ int main(int argc, char *argv[]) {
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shader_prog.link();
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std::shared_ptr<GLuint> base_shader_program = shader_prog.program;
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simpleengine::Texture wall_texture("resources/wall.jpg");
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simpleengine::Texture crate_texture("resources/container.jpg", true, true);
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simpleengine::gfx::Texture wall_texture("resources/wall.jpg");
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simpleengine::gfx::Texture crate_texture("resources/container.jpg", true, true);
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std::vector<simpleengine::Vertex> vertices = {
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{glm::vec3(-0.5f, -0.5f, 0.f), glm::vec3(1.f, 0.f, 0.f), glm::vec2(0.f, 0.f)}, // bottom left
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@ -19,7 +19,7 @@
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#include <vector>
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#include <iostream>
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namespace simpleengine {
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namespace simpleengine::gfx {
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class Texture {
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private:
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unsigned char* img_data;
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@ -38,38 +38,7 @@ namespace simpleengine {
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* @param img_2d Whether or not the texture is 2D.
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* @param mipmap Whether or not to generate mipmaps for this texture.
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*/
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Texture(const char* path, bool img_2d = true, bool mipmap = true) {
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image_type = img_2d ? GL_TEXTURE_2D : GL_TEXTURE_3D;
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glGenTextures(1, &texture_id);
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bind();
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glTexParameteri(image_type, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(image_type, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(image_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(image_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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img_data = SOIL_load_image
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(
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path,
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&width, &height, &channels,
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SOIL_LOAD_RGBA
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);
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if (!img_data) {
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std::cerr << "Failed to load texture from memory! (" << SOIL_last_result() << ")" << std::endl;
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throw std::runtime_error("Failed to load texture from memory!");
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}
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glTexImage2D(image_type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data);
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if (mipmap) {
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glGenerateMipmap(image_type);
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}
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SOIL_free_image_data(img_data);
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glBindTexture(image_type, 0);
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}
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Texture(const char* path, bool img_2d = true, bool mipmap = true);
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/**
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* @brief Construct a new Texture object from the loaded file buffer.
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@ -79,38 +48,7 @@ namespace simpleengine {
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* @param img_2d Whether or not the texture is 2D.
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* @param mipmap Whether or not to generate mipmaps for this texture.
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*/
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Texture(const unsigned char *const buffer, int buffer_length, bool img_2d = true, bool mipmap = true) {
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image_type = img_2d ? GL_TEXTURE_2D : GL_TEXTURE_3D;
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glGenTextures(1, &texture_id);
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bind();
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glTexParameteri(image_type, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(image_type, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(image_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(image_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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img_data = SOIL_load_image_from_memory
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(
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buffer, buffer_length,
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&width, &height, &channels,
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SOIL_LOAD_RGBA
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);
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if (!img_data) {
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std::cerr << "Failed to load texture from memory! (" << SOIL_last_result() << ")" << std::endl;
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throw std::runtime_error("Failed to load texture from memory!");
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}
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glTexImage2D(image_type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data);
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if (mipmap) {
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glGenerateMipmap(image_type);
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}
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SOIL_free_image_data(img_data);
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glBindTexture(image_type, 0);
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}
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Texture(const unsigned char *const buffer, int buffer_length, bool img_2d = true, bool mipmap = true);
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/**
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* @brief Construct a new Texture object from the loaded file buffer.
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@ -119,20 +57,9 @@ namespace simpleengine {
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* @param img_2d Whether or not the texture is 2D.
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* @param mipmap Whether or not to generate mipmaps for this texture.
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*/
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Texture(std::vector<unsigned char> buffer, bool img_2d = true, bool mipmap = true) :
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Texture(buffer.data(), buffer.size(), img_2d, mipmap) {
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Texture(std::vector<unsigned char> buffer, bool img_2d = true, bool mipmap = true);
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}
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/* ~Texture() {
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if (img_data != nullptr) {
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SOIL_free_image_data(img_data);
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}
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} */
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void bind() const {
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glBindTexture(image_type, texture_id);
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}
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void bind() const;
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};
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}
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@ -32,7 +32,7 @@ namespace simpleengine::shapes_2d {
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using super = simpleengine::Renderable;
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private:
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gfx::Shader shader;
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nonstd::optional<Texture> texture;
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nonstd::optional<gfx::Texture> texture;
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public:
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std::vector<Vertex> vertices;
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std::vector<GLuint> indicies;
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@ -46,7 +46,7 @@ namespace simpleengine::shapes_2d {
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virtual ~Square() = default;
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void set_texture(Texture texture);
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void set_texture(gfx::Texture texture);
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virtual void update(const float& delta_time) override;
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@ -29,7 +29,7 @@ namespace simpleengine::shapes_2d {
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using super = simpleengine::Renderable;
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private:
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gfx::Shader shader; // This only stores the shader program
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nonstd::optional<Texture> texture;
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nonstd::optional<gfx::Texture> texture;
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public:
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std::vector<Vertex> vertices;
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gfx::VBO vbo;
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@ -41,7 +41,7 @@ namespace simpleengine::shapes_2d {
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virtual ~Triangle() = default;
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void set_texture(Texture texture);
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void set_texture(gfx::Texture texture);
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virtual void update(const float& delta_time) override;
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@ -0,0 +1,93 @@
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#include "gfx/texture.h"
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namespace simpleengine::gfx {
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Texture::Texture(const char* path, bool img_2d, bool mipmap) {
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image_type = img_2d ? GL_TEXTURE_2D : GL_TEXTURE_3D;
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glGenTextures(1, &texture_id);
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bind();
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glTexParameteri(image_type, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(image_type, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(image_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(image_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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img_data = SOIL_load_image
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(
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path,
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&width, &height, &channels,
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SOIL_LOAD_RGBA
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);
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if (!img_data) {
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std::cerr << "Failed to load texture from memory! (" << SOIL_last_result() << ")" << std::endl;
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throw std::runtime_error("Failed to load texture from memory!");
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}
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glTexImage2D(image_type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data);
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if (mipmap) {
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glGenerateMipmap(image_type);
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}
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SOIL_free_image_data(img_data);
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glBindTexture(image_type, 0);
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}
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/**
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* @brief Construct a new Texture object from the loaded file buffer.
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*
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* @param buffer The bytes of the loaded file.
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* @param buffer_length The length of the buffer.
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* @param img_2d Whether or not the texture is 2D.
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* @param mipmap Whether or not to generate mipmaps for this texture.
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*/
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Texture::Texture(const unsigned char *const buffer, int buffer_length, bool img_2d, bool mipmap) {
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image_type = img_2d ? GL_TEXTURE_2D : GL_TEXTURE_3D;
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glGenTextures(1, &texture_id);
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bind();
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glTexParameteri(image_type, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(image_type, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(image_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(image_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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img_data = SOIL_load_image_from_memory
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(
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buffer, buffer_length,
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&width, &height, &channels,
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SOIL_LOAD_RGBA
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);
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if (!img_data) {
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std::cerr << "Failed to load texture from memory! (" << SOIL_last_result() << ")" << std::endl;
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throw std::runtime_error("Failed to load texture from memory!");
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}
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glTexImage2D(image_type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data);
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if (mipmap) {
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glGenerateMipmap(image_type);
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}
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SOIL_free_image_data(img_data);
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glBindTexture(image_type, 0);
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}
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/**
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* @brief Construct a new Texture object from the loaded file buffer.
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*
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* @param buffer The bytes of the loaded file.
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* @param img_2d Whether or not the texture is 2D.
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* @param mipmap Whether or not to generate mipmaps for this texture.
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*/
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Texture::Texture(std::vector<unsigned char> buffer, bool img_2d, bool mipmap) :
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Texture(buffer.data(), buffer.size(), img_2d, mipmap) {
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}
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void Texture::bind() const {
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glBindTexture(image_type, texture_id);
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}
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}
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@ -28,7 +28,7 @@ namespace simpleengine::shapes_2d {
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}
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void Square::set_texture(Texture texture) {
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void Square::set_texture(gfx::Texture texture) {
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this->texture = texture;
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}
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@ -19,7 +19,7 @@ namespace simpleengine::shapes_2d {
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}
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void Triangle::set_texture(Texture texture) {
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void Triangle::set_texture(gfx::Texture texture) {
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this->texture = texture;
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}
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