Remove the created by comments, and replace header guards with pragma
This commit is contained in:
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88fe486473
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@ -1,8 +1,3 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#include "simpleengine/gfx/texture.h"
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#include "simpleengine/shapes/2d/square.h"
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#include <simpleengine/gfx/shader.h>
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@ -3,8 +3,7 @@
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_DESTRUCTABLE_H
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#define SIMPLEENGINE_DESTRUCTABLE_H
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#pragma once
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namespace simpleengine {
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class Destructable {
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@ -20,5 +19,3 @@ namespace simpleengine {
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bool destroying = false;
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};
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}
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#endif //SIMPLEENGINE_DESTRUCTABLE_H
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_EVENT_H
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#define SIMPLEENGINE_EVENT_H
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#pragma once
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#include "../destructable.h"
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@ -24,5 +18,3 @@ namespace simpleengine {
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std::shared_ptr<GLFWwindow> window;
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};
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}
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#endif //GAMEENGINE_EVENT_H
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_GAME_H
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#define SIMPLEENGINE_GAME_H
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#pragma once
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#include <string>
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#include <memory>
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@ -53,5 +47,3 @@ namespace simpleengine {
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const bool& window_resizeable;
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};
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}
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#endif //GAMEENGINE_GAME_H
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_SHADER_H
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#define SIMPLEENGINE_SHADER_H
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#pragma once
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#include <chrono>
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#include <gl/glew.h>
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@ -198,5 +192,3 @@ namespace simpleengine::gfx {
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void setUniformUIntVec4(const char* uniform_name, glm::uvec4 vec, bool bind_shader = true);
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};
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}
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#endif //SIMPLEENGINE_SHADER_H
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_TEXTURE_H
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#define SIMPLEENGINE_TEXTURE_H
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#pragma once
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#include <gl/glew.h>
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#include <gl/gl.h>
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@ -62,5 +56,3 @@ namespace simpleengine::gfx {
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void bind() const;
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};
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}
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#endif
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_VAO_H
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#define SIMPLEENGINE_VAO_H
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#pragma once
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#include <gl/glew.h>
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#include <gl/GL.h>
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@ -68,5 +62,3 @@ namespace simpleengine::gfx {
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}
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};
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}
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#endif
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_VBO_H
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#define SIMPLEENGINE_VBO_H
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#pragma once
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#include <gl/glew.h>
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#include <gl/GL.h>
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@ -38,5 +32,3 @@ namespace simpleengine::gfx {
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}
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};
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}
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#endif
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_RENDERABLE_H
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#define SIMPLEENGINE_RENDERABLE_H
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#pragma once
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#include "event/event.h"
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virtual ~Renderable() = default;
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};
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}
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#endif //SIMPLEENGINE_RENDERABLE_H
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_SHADER_PROGRAM_H
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#define SIMPLEENGINE_SHADER_PROGRAM_H
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#pragma once
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#include <gl/glew.h>
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#include <gl/gl.h>
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@ -118,5 +112,3 @@ namespace simpleengine {
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std::vector<gfx::Shader> shaders;
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};
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}
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#endif //SIMPLEENGINE_SHADER_PROGRAM_H
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_SQUARE_H
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#define SIMPLEENGINE_SQUARE_H
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#pragma once
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#include <gl/glew.h>
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#include <gl/gl.h>
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@ -53,5 +47,3 @@ namespace simpleengine::shapes_2d {
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virtual void render(std::shared_ptr<GLFWwindow> target) override;
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};
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}
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#endif //SIMPLEENGINE_TRIANGLE_H
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_TRIANGLE_H
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#define SIMPLEENGINE_TRIANGLE_H
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#pragma once
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#include <gl/glew.h>
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#include <gl/gl.h>
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virtual void render(std::shared_ptr<GLFWwindow> target) override;
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};
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}
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#endif //SIMPLEENGINE_TRIANGLE_H
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@ -1,10 +1,4 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_VERTEX_H
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#define SIMPLEENGINE_VERTEX_H
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#pragma once
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#include <gl/glew.h>
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#include <gl/gl.h>
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glm::vec2 tex_coord;
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};
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}
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#endif //SIMPLEENGINE_VERTEX_H
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@ -1,8 +1,3 @@
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//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#include "game.h"
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#include "event/event.h"
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