commit
7a7c80af2e
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@ -1,6 +1,6 @@
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---
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Checks: "clang-diagnostic-*,clang-analyzer-*,cppcoreguidelines-*,modernize-*,-modernize-use-trailing-return-type,
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-*-non-private-member-variables-in-classes,-*-magic-numbers"
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-*-non-private-member-variables-in-classes,-*-magic-numbers,-*-macro-usage"
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WarningsAsErrors: true
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HeaderFilterRegex: ""
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AnalyzeTemporaryDtors: false
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@ -21,12 +21,16 @@ find_package(GLEW REQUIRED)
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find_package(glfw3 CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(fmt CONFIG REQUIRED)
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find_package(spdlog CONFIG REQUIRED)
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find_package(assimp CONFIG REQUIRED)
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# Link sources
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file(GLOB_RECURSE source_list src/*.cpp)
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add_library(simpleengine STATIC ${source_list})
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target_compile_definitions(simpleengine PUBLIC SPDLOG_FMT_EXTERNAL)
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# Link headers
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target_include_directories(simpleengine PUBLIC include PRIVATE include/simpleengine)
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@ -47,8 +51,12 @@ target_link_libraries(simpleengine PUBLIC ${GLM_LIBRARIES})
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target_link_libraries(simpleengine PUBLIC ${OPENGL_LIBRARIES})
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if(WIN32)
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target_link_libraries(simpleengine PUBLIC assimp::assimp)
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target_link_libraries(simpleengine PUBLIC fmt::fmt)
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target_link_libraries(simpleengine PUBLIC spdlog::spdlog)
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else()
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target_link_libraries(simpleengine PUBLIC assimp)
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target_link_libraries(simpleengine PUBLIC fmt)
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target_link_libraries(simpleengine PUBLIC spdlog)
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endif()
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# Link resources
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|
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@ -21,6 +21,7 @@
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#include <simpleengine/scene.h>
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#include <simpleengine/shader_program.h>
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#include <simpleengine/vertex.h>
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#include <simpleengine/log/logger.h>
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#include <assimp/material.h>
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#include <glm/ext/matrix_clip_space.hpp>
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@ -29,6 +30,7 @@
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#include <chrono>
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#include <iostream>
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#include <memory>
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#include <spdlog/common.h>
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#include <sstream>
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#include <stdint.h>
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@ -62,9 +64,7 @@ public:
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// Check if the last print was 1 second ago.
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if (current_time - last_frame_time_tps >= 1.0) {
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double ms_per_frame = 1000 / (double)frame_count_tps;
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printf("Fixed update: %d tps, %f ms/frame\n", frame_count_tps, ms_per_frame);
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SE_DEBUG("performance", "Fixed update: {}tps", frame_count_tps);
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frame_count_tps = 0;
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last_frame_time_tps += 1.0;
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}
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@ -76,11 +76,10 @@ public:
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// Check if the last print was 1 second ago.
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if (current_time - last_frame_time_input >= 1.0) {
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double ms_per_frame = 1000 / (double)frame_count_input;
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printf("Input: %d tps, %f ms/frame\n", frame_count_input, ms_per_frame);
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SE_DEBUG("performance", "Input: {}tps", frame_count_input);
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frame_count_input = 0;
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last_frame_time_input += 1.0;
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}
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}
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@ -92,7 +91,8 @@ public:
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if (current_time - last_frame_time_render >= 1.0) {
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double ms_per_frame = 1000 / (double)frame_count_render;
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printf("Render: %d fps, %f ms/frame\n\n", frame_count_render, ms_per_frame);
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SE_DEBUG("performance", "Render: {}fps, {}ms/frame", frame_count_render, ms_per_frame);
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SE_DEBUG("performance", "-------------------------------");
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frame_count_render = 0;
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last_frame_time_render += 1.0;
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}
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@ -102,16 +102,16 @@ public:
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int main(int argc, char *argv[]) {
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se::Game game(640, 480, "SimpleEngine 3D OpenGL - Developer Testing", GLFW_OPENGL_CORE_PROFILE, 4, 4, false);
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se::log::LoggerManager::set_level(spdlog::level::trace);
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// Load core shaders from SimpleEngine resources
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se::gfx::shaders::Core3dShader core_shader;
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auto camera = std::make_shared<se::Camera>(game.get_window(), core_shader, 70, glm::vec3(0, 0, 0));
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//game.add_event(camera);
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// Create a renderer
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auto renderer = std::make_shared<se::gfx::Renderer>(game.get_window(), core_shader, camera);
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renderer->initialize();
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//game.add_renderable(renderer);
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// Create a Scene and give it the renderer
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auto scene = std::make_shared<se::Scene>(renderer, camera);
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@ -143,6 +143,7 @@ int main(int argc, char *argv[]) {
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auto light = std::make_shared<se::gfx::Light>(core_shader, glm::vec3(0.f, 0.f, 0.f), glm::vec3(1.f, 1.f, 1.f));
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game.add_event(light);
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// TODO: Fix, for some reason it crashes
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auto fps_counter = std::make_shared<FPSCounterEvent>();
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game.add_renderable(fps_counter);
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@ -150,7 +151,7 @@ int main(int argc, char *argv[]) {
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game.set_fps_limit(100); */
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int res = game.run();
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std::cout << "Engine result: " << res << std::endl;
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SE_CINFO("Engine result: {}", res);
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renderer->destroy();
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scene->destroy();
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@ -1,6 +1,7 @@
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#pragma once
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#include "../camera.h"
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#include "../log/logger.h"
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#include "shader.h"
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#include "../renderable.h"
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#include "rendering_type.h"
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@ -30,7 +31,7 @@ namespace simpleengine::gfx {
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bool is_initialized = false;
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void check_if_initialized();
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simpleengine::log::Logger logger;
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public:
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std::queue<RenderingJob> transparent_render_queue;
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std::queue<RenderingJob> other_render_queue;
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@ -22,7 +22,7 @@ namespace simpleengine::gfx {
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}
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~VAO() {
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std::cout << "~vao(" << handle << ")" << std::endl;
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// TODO: Anything to do here?
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}
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VAO& operator=(const VAO& other) {
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@ -30,9 +30,6 @@ namespace simpleengine::gfx {
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handle = other.handle;
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}
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std::cout << "Copied " << handle << std::endl;
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return *this;
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}
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@ -22,7 +22,7 @@ namespace simpleengine::gfx {
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}
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~VBO() {
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std::cout << "~vbo(" << handle << ")" << std::endl;
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// TODO: Anything to do here?
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}
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static VBO init(GLint type, bool dynamic) {
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@ -0,0 +1,385 @@
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#pragma once
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <spdlog/logger.h>
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#include <spdlog/spdlog.h>
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#include <spdlog/common.h>
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#include <spdlog/sinks/stdout_color_sinks.h>
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namespace simpleengine::log {
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class Logger {
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private:
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std::shared_ptr<spdlog::logger> inner;
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public:
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/**
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* @brief Construct a new Logger object from a name
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*
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* This will first check if the spdlog logger exists, if it does not it will create a new `color_mt` logger
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*
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* @param name The name of the logger.
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*/
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Logger(std::string name) {
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inner = spdlog::get(name);
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if (!inner) {
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inner = spdlog::stderr_color_mt(name);
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}
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}
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/**
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* @brief Construct a new Logger object using a spdlog::logger
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*
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* @param logger The inner spdlog::logger that this object will use
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*/
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Logger(std::shared_ptr<spdlog::logger> logger) : inner(logger) {
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}
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/**
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* @brief Get the inner spdlog logger object
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*
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* @return std::shared_ptr<spdlog::logger>
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*/
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std::shared_ptr<spdlog::logger> get_inner() {
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return inner;
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}
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/**
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* @brief Set the log level.
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*
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* @param lvl The level to set the log to
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*/
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void set_level(spdlog::level::level_enum lvl) {
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inner->set_level(lvl);
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}
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/**
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* @brief Log a message.
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*
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* @param lvl Level to log at
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* @param msg The message to log
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*/
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void log(spdlog::level::level_enum lvl, spdlog::string_view_t msg) {
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inner->log(lvl, msg);
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}
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/**
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* @brief Log a formatted message.
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*
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* @tparam Args
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* @param lvl Level to log at
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* @param fmt The string that will be formatted
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* @param args The arguments to format into the message.
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*/
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template<typename... Args>
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void log(spdlog::level::level_enum lvl, fmt::format_string<Args...> fmt, Args &&...args)
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{
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inner->log(lvl, fmt, std::forward<Args>(args)...);
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}
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/**
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* @brief Log a trace message.
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*
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* @tparam T
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* @param msg The message that will be logged.
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*/
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template<typename T>
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void trace(const T &msg) {
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log(spdlog::level::trace, msg);
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}
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/**
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* @brief Log a debug message.
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*
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* @tparam T
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* @param msg The message that will be logged.
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*/
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template<typename T>
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void debug(const T &msg) {
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log(spdlog::level::debug, msg);
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}
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/**
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* @brief Log an info message.
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*
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* @tparam T
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* @param msg The message that will be logged.
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*/
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template<typename T>
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void info(const T &msg) {
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log(spdlog::level::info, msg);
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}
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/**
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||||
* @brief Log a warning message.
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||||
*
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||||
* @tparam T
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||||
* @param msg The message that will be logged.
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||||
*/
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template<typename T>
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void warn(const T &msg) {
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log(spdlog::level::warn, msg);
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||||
}
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|
||||
/**
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||||
* @brief Log an error message.
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||||
*
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||||
* @tparam T
|
||||
* @param msg The message that will be logged.
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||||
*/
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template<typename T>
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void error(const T &msg) {
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log(spdlog::level::err, msg);
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||||
}
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|
||||
/**
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||||
* @brief Log a critical message.
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||||
*
|
||||
* @tparam T
|
||||
* @param msg The message that will be logged.
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||||
*/
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||||
template<typename T>
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||||
void critical(const T &msg) {
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log(spdlog::level::critical, msg);
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||||
}
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||||
|
||||
/**
|
||||
* @brief Log a trace message.
|
||||
*
|
||||
* @tparam Args
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||||
* @param fmt String that will be formatted
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||||
* @param args Arguments to format into the message
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||||
*/
|
||||
template<typename... Args>
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||||
void trace(fmt::format_string<Args...> fmt, Args &&... args) {
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||||
log(spdlog::level::trace, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Log a debug message.
|
||||
*
|
||||
* @tparam Args
|
||||
* @param fmt String that will be formatted
|
||||
* @param args Arguments to format into the message
|
||||
*/
|
||||
template<typename... Args>
|
||||
void debug(fmt::format_string<Args...> fmt, Args &&... args) {
|
||||
log(spdlog::level::debug, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Log an info message.
|
||||
*
|
||||
* @tparam Args
|
||||
* @param fmt String that will be formatted
|
||||
* @param args Arguments to format into the message
|
||||
*/
|
||||
template<typename... Args>
|
||||
void info(fmt::format_string<Args...> fmt, Args &&... args) {
|
||||
log(spdlog::level::info, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Log a warning message.
|
||||
*
|
||||
* @tparam Args
|
||||
* @param fmt String that will be formatted
|
||||
* @param args Arguments to format into the message
|
||||
*/
|
||||
template<typename... Args>
|
||||
void warn(fmt::format_string<Args...> fmt, Args &&... args) {
|
||||
log(spdlog::level::warn, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Log an error message.
|
||||
*
|
||||
* @tparam Args
|
||||
* @param fmt String that will be formatted
|
||||
* @param args Arguments to format into the message
|
||||
*/
|
||||
template<typename... Args>
|
||||
void error(fmt::format_string<Args...> fmt, Args &&... args) {
|
||||
log(spdlog::level::err, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Log a critical message.
|
||||
*
|
||||
* @tparam Args
|
||||
* @param fmt String that will be formatted
|
||||
* @param args Arguments to format into the message
|
||||
*/
|
||||
template<typename... Args>
|
||||
void critical(fmt::format_string<Args...> fmt, Args &&... args) {
|
||||
log(spdlog::level::critical, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
};
|
||||
|
||||
class LoggerManager {
|
||||
private:
|
||||
static Logger core_logger;
|
||||
public:
|
||||
/**
|
||||
* @brief Initialize the logger.
|
||||
*
|
||||
*/
|
||||
static void init();
|
||||
|
||||
/**
|
||||
* @brief Set the core log level.
|
||||
*
|
||||
* @param lvl
|
||||
*/
|
||||
static void set_level(spdlog::level::level_enum lvl);
|
||||
|
||||
/**
|
||||
* @brief Get the core logger.
|
||||
*
|
||||
* @return Logger&
|
||||
*/
|
||||
static Logger& get_core_logger();
|
||||
|
||||
/**
|
||||
* @brief Create a new logger.
|
||||
*
|
||||
* @param name The name of the logger
|
||||
* @return Logger
|
||||
*/
|
||||
static Logger create_logger(std::string name);
|
||||
|
||||
/**
|
||||
* @brief Get a logger using its name.
|
||||
*
|
||||
* @param name The name of the logger
|
||||
* @return Logger
|
||||
*/
|
||||
static Logger get_logger(std::string name);
|
||||
};
|
||||
}
|
||||
|
||||
// Log macros
|
||||
|
||||
/**
|
||||
* @brief Log to a logger.
|
||||
*
|
||||
* @param logger_name The name of the logger to log to.
|
||||
* @param level The level to log at.
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_LOG(logger_name, level, message, ...) simpleengine::log::LoggerManager::get_logger(logger_name).log(level, fmt::format(message, ##__VA_ARGS__));
|
||||
|
||||
/**
|
||||
* @brief Log to the core logger.
|
||||
*
|
||||
* @param level The level to log at.
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_CLOG(level, message, ...) simpleengine::log::LoggerManager::get_core_logger().log(level, fmt::format(message, ##__VA_ARGS__));
|
||||
|
||||
/**
|
||||
* @brief Log a critical message to a logger.
|
||||
*
|
||||
* @param logger_name The name of the logger to log to.
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_CRIT(logger_name, message, ...) SE_LOG(logger_name, spdlog::level::critical, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log a critical message to the core logger.
|
||||
*
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_CCRIT(message, ...) SE_CLOG(spdlog::level::critical, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log an error message to a logger.
|
||||
*
|
||||
* @param logger_name The name of the logger to log to.
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_ERROR(logger_name, message, ...) SE_LOG(logger_name, spdlog::level::err, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log an error message to the core logger.
|
||||
*
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_CERROR(message, ...) SE_CLOG(spdlog::level::err, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log a warning message to a logger.
|
||||
*
|
||||
* @param logger_name The name of the logger to log to.
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_WARN(logger_name, message, ...) SE_LOG(logger_name, spdlog::level::warn, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log a warning message to the core logger.
|
||||
*
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_CWARN(message, ...) SE_CLOG(spdlog::level::warn, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log an info message to a logger.
|
||||
*
|
||||
* @param logger_name The name of the logger to log to.
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_INFO(logger_name, message, ...) SE_LOG(logger_name, spdlog::level::info, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log an info message to the core logger.
|
||||
*
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_CINFO(message, ...) SE_CLOG(spdlog::level::info, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log a debug message to a logger.
|
||||
*
|
||||
* @param logger_name The name of the logger to log to.
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_DEBUG(logger_name, message, ...) SE_LOG(logger_name, spdlog::level::debug, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log a debug message to the core logger.
|
||||
*
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_CDEBUG(message, ...) SE_CLOG(spdlog::level::debug, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log a trace message to a logger.
|
||||
*
|
||||
* @param logger_name The name of the logger to log to.
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_TRACE(logger_name, message, ...) SE_LOG(logger_name, spdlog::level::trace, message, ##__VA_ARGS__);
|
||||
|
||||
/**
|
||||
* @brief Log a trace message to the core logger.
|
||||
*
|
||||
* @param message The (to be) formatted message to log.
|
||||
* @param ... The variables that will be formatted in the text.
|
||||
*/
|
||||
#define SE_CTRACE(message, ...) SE_CLOG(spdlog::level::trace, message, ##__VA_ARGS__);
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "event/event.h"
|
||||
#include "gfx/shader.h"
|
||||
#include "log/logger.h"
|
||||
|
||||
#include <exception>
|
||||
#include <fstream>
|
||||
|
@ -99,7 +100,7 @@ namespace simpleengine {
|
|||
glGetProgramiv(program, GL_LINK_STATUS, &success);
|
||||
|
||||
if (!success) {
|
||||
std::cerr << "Failed to link shader program!" << std::endl;
|
||||
SE_CERROR("Failed to link shader program!");
|
||||
throw gfx::ShaderException("Failed to link shader program!");
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "game.h"
|
||||
#include "event/event.h"
|
||||
#include "renderable.h"
|
||||
#include "log/logger.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
|
@ -38,13 +39,15 @@ simpleengine::Game::Game(int w, int h, const std::string& window_name, const int
|
|||
glewExperimental = GL_TRUE;
|
||||
|
||||
if (glewInit() != GLEW_OK) {
|
||||
std::cout << "Failed to initialize glew!" << std::endl;
|
||||
SE_CERROR("Failed to initialize glew!");
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
update_enabled_vsync();
|
||||
|
||||
last_frame_time = std::chrono::high_resolution_clock::now();
|
||||
|
||||
log::LoggerManager::init();
|
||||
}
|
||||
|
||||
void simpleengine::Game::initialize(const int& gl_profile, const int& major_version, const int& minor_version,
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "gfx/rendering_type.h"
|
||||
#include "gfx/texture.h"
|
||||
#include "vector.h"
|
||||
#include "log/logger.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/material.h>
|
||||
|
@ -38,7 +39,7 @@ namespace simpleengine::gfx {
|
|||
const aiScene *scene = importer.ReadFile(path, aiProcess_GenNormals | aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_FlipUVs);
|
||||
|
||||
if (!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode) {
|
||||
std::cout << "ERROR::ASSIMP::" << importer.GetErrorString() << std::endl;
|
||||
SE_CERROR("Assimp error when attempting to import \"{}\"", importer.GetErrorString());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -117,8 +118,6 @@ namespace simpleengine::gfx {
|
|||
gfx::Material mat(default_textures, rendering_type);
|
||||
|
||||
if (mesh->mMaterialIndex >= 0) {
|
||||
std::cout << "TODO: Process model materials!" << std::endl;
|
||||
|
||||
std::unordered_map<aiTextureType, std::vector<std::shared_ptr<Texture>>> textures;
|
||||
aiMaterial *material = scene->mMaterials[mesh->mMaterialIndex];
|
||||
|
||||
|
@ -217,7 +216,7 @@ namespace simpleengine::gfx {
|
|||
texture.path = texture_path;
|
||||
textures.emplace_back(std::make_shared<Texture>(texture));
|
||||
|
||||
std::cout << "Texture full path: " << full_path << ", texture_path: " << texture_path << std::endl;
|
||||
SE_CDEBUG("Loaded texture! Full path: {}, relative path: {}", full_path, texture_path);
|
||||
}
|
||||
|
||||
return textures;
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace simpleengine::gfx {
|
|||
: rendering_type(rendering_type), rendering_mesh(&mesh), last_transform_mat(last_pos), transform_mat(position) {}
|
||||
|
||||
Renderer::Renderer(GLFWwindow *window, gfx::Shader shader, std::shared_ptr<Camera> camera)
|
||||
: window(window), shader(shader), camera(camera)/* , transparent_render_queue(CameraDistanceComparator(camera)) */ {}
|
||||
: window(window), shader(shader), camera(camera), logger(log::LoggerManager::create_logger("render")) {}
|
||||
|
||||
Renderer::Renderer(GLFWwindow *window, GLuint shader_program, std::shared_ptr<Camera> camera)
|
||||
: Renderer(window, gfx::Shader(shader_program), camera) {}
|
||||
|
@ -31,13 +31,13 @@ namespace simpleengine::gfx {
|
|||
void debug_message_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
|
||||
const GLchar *message, const void *userParam) {
|
||||
|
||||
fprintf(stderr, "%s type = 0x%x, severity = 0x%x, message = %s\n",
|
||||
(type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), type, severity, message);
|
||||
SE_ERROR("render", "{} type = 0x%x, severity = 0x%x, message = {}",
|
||||
(type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), type, severity, message);
|
||||
}
|
||||
|
||||
void Renderer::check_if_initialized() {
|
||||
if (!is_initialized) {
|
||||
std::cerr << "Renderer is not initialized!" << std::endl;
|
||||
logger.critical("Renderer not initialized!"); // TODO: Automatic initialization
|
||||
throw std::runtime_error("Renderer is not initialized!");
|
||||
}
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ namespace simpleengine::gfx {
|
|||
|
||||
rendering_mesh->are_buffers_created = true;
|
||||
|
||||
std::cout << "Created render job buffers" << std::endl;
|
||||
logger.debug("Created render job buffers");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -126,11 +126,11 @@ namespace simpleengine::gfx {
|
|||
|
||||
this->is_initialized = true;
|
||||
|
||||
std::cout << "Base Renderer initialized" << std::endl;
|
||||
logger.debug("Base renderer initialized");
|
||||
}
|
||||
|
||||
void Renderer::destroy() {
|
||||
std::cout << "Destroying renderer..." << std::endl;
|
||||
logger.debug("Destroying renderer");
|
||||
|
||||
shader.delete_program();
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "gfx/shader.h"
|
||||
#include "log/logger.h"
|
||||
|
||||
#include <glm/fwd.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
@ -40,7 +41,7 @@ namespace simpleengine::gfx {
|
|||
char log[512];
|
||||
glGetShaderInfoLog(shd.shader, 512, NULL, log);
|
||||
|
||||
std::cerr << "Failed to load shader from source:" << std::endl << log << std::endl;
|
||||
SE_CERROR("Failed to load shader from source:\n{}", log);
|
||||
throw ShaderException("Failed to compile shader!");
|
||||
}
|
||||
|
||||
|
@ -63,7 +64,7 @@ namespace simpleengine::gfx {
|
|||
std::ifstream fstream(shader_path, std::ios::in);
|
||||
|
||||
if (!fstream.is_open()) {
|
||||
std::cerr << "Failed to open shader file: " << shader_path << std::endl;
|
||||
SE_CERROR("Failed to open shader file: {}", shader_path);
|
||||
throw ShaderException("Failed to open shader file!");
|
||||
}
|
||||
|
||||
|
@ -91,7 +92,7 @@ namespace simpleengine::gfx {
|
|||
glGetProgramiv(program, GL_LINK_STATUS, &success);
|
||||
|
||||
if (!success) {
|
||||
std::cerr << "Failed to link shader program!" << std::endl;
|
||||
SE_CERROR("Failed to link shader program!");
|
||||
throw ShaderException("Failed to link shader program!");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
#include "gfx/texture.h"
|
||||
#include "log/logger.h"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
|
@ -27,10 +29,11 @@ namespace simpleengine::gfx {
|
|||
unsigned char*img_data = stbi_load(path, &width, &height, &channels, 0);
|
||||
if(!img_data) {
|
||||
const char* failure = stbi_failure_reason();
|
||||
std::cerr << "Failed to load texture! (" << failure << ")" << std::endl;
|
||||
|
||||
SE_CERROR("Failed to load texture! Reason: {}", failure);
|
||||
throw std::runtime_error("Failed to load texture from memory!");
|
||||
}
|
||||
std::cout << "Loaded image with a width of " << width << "px, a height of " << height << "px and " << channels << " channels" << std::endl;
|
||||
SE_CDEBUG("Loading image! Width = {}px, height = {}px, channel count = {}", width, height, channels);
|
||||
|
||||
// Get the color type
|
||||
int color_format = 0;
|
||||
|
@ -41,7 +44,7 @@ namespace simpleengine::gfx {
|
|||
} else if (channels == 4) {
|
||||
color_format = GL_RGBA;
|
||||
} else {
|
||||
std::cerr << "Unknown texture color format with " << channels << " channels!" << std::endl;
|
||||
SE_CERROR("Unknown texture color format with {} channels!", channels);
|
||||
throw std::runtime_error("Unknown texture color format!");
|
||||
}
|
||||
|
||||
|
@ -79,10 +82,11 @@ namespace simpleengine::gfx {
|
|||
unsigned char* img_data = stbi_load_from_memory(buffer, buffer_length, &width, &height, &channels, 0);
|
||||
if(!img_data) {
|
||||
const char* failure = stbi_failure_reason();
|
||||
std::cerr << "Failed to load texture! (" << failure << ")" << std::endl;
|
||||
|
||||
SE_CERROR("Failed to load texture! Reason: ", failure);
|
||||
throw std::runtime_error("Failed to load texture from memory!");
|
||||
}
|
||||
std::cout << "Loaded image with a width of " << width << "px, a height of " << height << "px and " << channels << " channels" << std::endl;
|
||||
SE_CDEBUG("Loading image! Width = {}px, height = {}px, channel count = {}", width, height, channels);
|
||||
|
||||
// Get the color type
|
||||
int color_format = 0;
|
||||
|
@ -93,7 +97,7 @@ namespace simpleengine::gfx {
|
|||
} else if (channels == 4) {
|
||||
color_format = GL_RGBA;
|
||||
} else {
|
||||
std::cerr << "Unknown texture color format with " << channels << " channels!" << std::endl;
|
||||
SE_CERROR("Unknown texture color format with {} channels!", channels);
|
||||
throw std::runtime_error("Unknown texture color format!");
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
#include "log/logger.h"
|
||||
#include <spdlog/common.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
namespace simpleengine::log {
|
||||
Logger LoggerManager::core_logger = Logger("engine");
|
||||
|
||||
void LoggerManager::init() {
|
||||
spdlog::set_pattern("[%T %D] [thread %t] [%n] [%l] %v");
|
||||
|
||||
spdlog::set_default_logger(core_logger.get_inner());
|
||||
set_level(spdlog::level::info);
|
||||
}
|
||||
|
||||
void LoggerManager::set_level(spdlog::level::level_enum lvl) {
|
||||
spdlog::set_level(lvl);
|
||||
}
|
||||
|
||||
Logger& LoggerManager::get_core_logger() {
|
||||
return core_logger;
|
||||
}
|
||||
|
||||
Logger LoggerManager::create_logger(std::string name) {
|
||||
return Logger(name);
|
||||
}
|
||||
|
||||
Logger LoggerManager::get_logger(std::string name) {
|
||||
return Logger(name);
|
||||
}
|
||||
}
|
|
@ -5,8 +5,10 @@
|
|||
#include "ecs/component/rotating_component.h"
|
||||
#include "ecs/entity.h"
|
||||
#include "gfx/renderer.h"
|
||||
#include "log/logger.h"
|
||||
|
||||
#include <glm/gtx/string_cast.hpp>
|
||||
#include <spdlog/common.h>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace simpleengine {
|
||||
|
@ -60,7 +62,7 @@ namespace simpleengine {
|
|||
}
|
||||
|
||||
void Scene::destroy() {
|
||||
std::cout << "Destroying Scene..." << std::endl;
|
||||
SE_DEBUG("scene", "Destroying Scene...");
|
||||
registry.view<ModelComponent>().each([this](ModelComponent& model_component) {
|
||||
for (auto& mesh : model_component.model.meshes) {
|
||||
mesh.destroy();
|
||||
|
|
Loading…
Reference in New Issue