Remove unused #include <iostream>
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62ade4de04
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2aeacca536
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@ -12,7 +12,6 @@
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#include <functional>
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#include <future>
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#include <thread>
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#include <iostream>
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namespace simpleengine {
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class AsyncEvent : public simpleengine::Event {
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@ -9,7 +9,6 @@
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#include "entity.h"
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#include <SFML/Graphics/Rect.hpp>
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#include <iostream>
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#include <ostream>
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simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable &transformable, float offset_x, float offset_y,
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@ -8,7 +8,6 @@
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#include "entity.h"
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#include <algorithm>
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#include <iostream>
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simpleengine::MovementComponent::MovementComponent(Entity& owning_entity, float max_velocity, float acceleration, float deceleration) :
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Component(owning_entity), max_velocity(max_velocity), acceleration(acceleration), deceleration(deceleration) {
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@ -6,8 +6,6 @@
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#include "components/ssma_component.h"
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#include <iostream>
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simpleengine::SideScrollerMovementAnimationComponent::SideScrollerMovementAnimationComponent(simpleengine::Entity &owning_entity,
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sf::Sprite &sprite, sf::Texture &texture_sheet, float max_velocity, float acceleration, float deceleration)
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: Component(owning_entity), anim_component(owning_entity, sprite, texture_sheet),
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@ -8,8 +8,6 @@
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#include "entity.h"
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#include "event.h"
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#include <iostream>
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simpleengine::Game::Game(int w, int h, const std::string& window_name) {
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// Create a render window
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window = new sf::RenderWindow(sf::VideoMode(w, h), window_name);
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