Add Entity#GetSprite
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@ -53,6 +53,8 @@ namespace simpleengine {
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void UpdateComponents(const float& delta_time);
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void RenderComponents(sf::RenderTarget* target);
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void AddComponent(std::unique_ptr<Component> component);
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sf::Sprite& GetSprite();
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protected:
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sf::Sprite& sprite;
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std::vector<std::unique_ptr<Component>> components;
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@ -64,3 +64,7 @@ void simpleengine::Entity::DestroyLater() {
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const bool &simpleengine::Entity::IsGettingDestroyed() const {
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return destroying;
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}
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sf::Sprite &simpleengine::Entity::GetSprite() {
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return sprite;
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}
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