SimpleEngine/include/simpleengine/event/event.h

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#pragma once
#include "../destructable.h"
#include <memory>
#include <GLFW/glfw3.h>
namespace simpleengine {
class Event : public simpleengine::Destructable {
public:
explicit Event(GLFWwindow* window = nullptr) : window(window) {}
virtual ~Event() = default;
virtual void update(const float& delta_time) = 0;
virtual void render(GLFWwindow* target) = 0;
protected:
GLFWwindow* window;
};
}