SimpleEngine/include/simpleengine/physics/collision/collision_shape.h

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#pragma once
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
namespace simpleengine::physics::collision {
class CollisionShape {
btCollisionShape* inner;
public:
CollisionShape() = default;
CollisionShape(btCollisionShape* inner) : inner(inner) {
}
btCollisionShape* get_inner() {
return inner;
}
};
}